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5e CB's Stonefast OOC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6724562" data-attributes="member: 11146"><p>As it turned out on my end, it was super easy to do a map update after every character turn. I spent about three or four hours familiarizing myself with Excel, but that turned out to be an excellent investment of my time. Since I didn't have to synthesize five player actions into one one-round combat post, the new method totally de-tangled and simplified things on my end, resulting in far fewer (I thought) DM errors. The worry I had was that dialing you up one at a time and doing a map update after every character turn would slow down combat and that players would grow disinterested. I am pleased that in the comments returned so far, no one feels that combat went unduly slowly. </p><p></p><p>It was also convenient for me to include an initiative tracker and gm tag in each post because all I do is quote myself, then supplant old stated actions with updates. Rolling initiative, however, is probably adding a layer of complexity that I should avoid. I tend to want to post on the fly while I'm at work, and historically my posting on the fly results in errors. Error attrition is a priority for me, so I don't think I'll be implementing rolling initiative.</p><p></p><p>Ya'll's comments re: a 27 point buy surprise but please me. I personally <em>love</em> a crazy uber point buy (I thought I'd died and gone to heaven when Creamsteak said in another game to use this array: 18, 17, 16, 15, 14, 13). But, then again, I totally get wanting to have to make hard choices...and a 27 point buy accomplishes that. I'll keep that in mind when I call for characters for Out of the Abyss. </p><p></p><p>The suggestion to hide the hp for major foes is a good one that I'll adopt. It was convenient for me to be able to readily track hp for monsters in a gm tag, but I get that there are times when not knowing a creature's hp adds to the suspense. Overtly tracking lower-level foes but hiding BBEG hp is a nice compromise.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6724562, member: 11146"] As it turned out on my end, it was super easy to do a map update after every character turn. I spent about three or four hours familiarizing myself with Excel, but that turned out to be an excellent investment of my time. Since I didn't have to synthesize five player actions into one one-round combat post, the new method totally de-tangled and simplified things on my end, resulting in far fewer (I thought) DM errors. The worry I had was that dialing you up one at a time and doing a map update after every character turn would slow down combat and that players would grow disinterested. I am pleased that in the comments returned so far, no one feels that combat went unduly slowly. It was also convenient for me to include an initiative tracker and gm tag in each post because all I do is quote myself, then supplant old stated actions with updates. Rolling initiative, however, is probably adding a layer of complexity that I should avoid. I tend to want to post on the fly while I'm at work, and historically my posting on the fly results in errors. Error attrition is a priority for me, so I don't think I'll be implementing rolling initiative. Ya'll's comments re: a 27 point buy surprise but please me. I personally [I]love[/I] a crazy uber point buy (I thought I'd died and gone to heaven when Creamsteak said in another game to use this array: 18, 17, 16, 15, 14, 13). But, then again, I totally get wanting to have to make hard choices...and a 27 point buy accomplishes that. I'll keep that in mind when I call for characters for Out of the Abyss. The suggestion to hide the hp for major foes is a good one that I'll adopt. It was convenient for me to be able to readily track hp for monsters in a gm tag, but I get that there are times when not knowing a creature's hp adds to the suspense. Overtly tracking lower-level foes but hiding BBEG hp is a nice compromise. [/QUOTE]
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