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<blockquote data-quote="Talaeden_Denthiir" data-source="post: 6360346" data-attributes="member: 18257"><p>[MENTION=9501]Prism[/MENTION],</p><p></p><p>I know what you mean. I just read your awesome analysis over in the other pist:</p><p></p><p>Since there has been plenty of debate over the Lost Mine of Phandelver and its difficulty I thought I would use the new DM encounter guidelines to see if they shed any light.</p><p></p><p>Assuming a party of 5</p><p></p><p>Spoilers......</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Area 1 - 400xp (Deadly)</p><p>Area 2 - 150xp (Medium)</p><p>Area 3 - 300xp (Hard)</p><p>Area 6 - 600xp (off the scale)</p><p>Area 7 - 300xp (Hard)</p><p>Area 8 - 700xp (off the scale)</p><p></p><p></p><p>So it does look to me like the adventure starts off very hard for a new group of inexperienced players. No wonder the difficulty some groups have had. I would say that the developer of the adventure was not working to these DM guidelines when writing it.</p><p></p><p>In the lost mines after area 1 it says 'in the unlikely event the goblins defeats the players...'. The guidelines for a deadly encounter state 'The encounter is potentially lethal for one or more player characters'.</p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?358156-D-amp-D-Basic-Rules-Updated/page14#ixzz3AKAK8T1s" target="_blank">http://www.enworld.org/forum/showthread.php?358156-D-amp-D-Basic-Rules-Updated/page14#ixzz3AKAK8T1s</a></p><p></p><p>It's stuff like that that has me worried. I want to run my daughter through LMoP and HotDQ but,</p><p>I don't want her to say, " mommy, Daddy TPK'd us!" Granted, 'good DM's check these things', but</p><p>that's just it. I work 6 days a week ow and just don't have the time to make sure all the</p><p>Encounters are balanced ala 3.x CR! If I've paid for the adventures, I should</p><p>be able to run them as is without too much fuss. Yes, I appreciate that the </p><p>basic game is free, but the point is I'm not, "getting a box of money from WoTC and </p><p>complaining how it's wrapped. I'm paying full price at FLGS to support</p><p>the hobby and slaughtering PC's in an intro to RP adventure for kids new to the hobbY</p><p>LOL. Not very encouraging for their continued interest in the hobby. Yeah, I could spend</p><p>Tons of time figuring it out myself, with contradictory wording with side bars on encounter budgets,</p><p>But then that defeats the purpose LOL CRY.</p><p></p><p>@ Merric, </p><p></p><p>Exactly!</p><p></p><p></p><p>P.S. all- sorry for thpos, I'm texting frim iphone at work.</p></blockquote><p></p>
[QUOTE="Talaeden_Denthiir, post: 6360346, member: 18257"] [MENTION=9501]Prism[/MENTION], I know what you mean. I just read your awesome analysis over in the other pist: Since there has been plenty of debate over the Lost Mine of Phandelver and its difficulty I thought I would use the new DM encounter guidelines to see if they shed any light. Assuming a party of 5 Spoilers...... Area 1 - 400xp (Deadly) Area 2 - 150xp (Medium) Area 3 - 300xp (Hard) Area 6 - 600xp (off the scale) Area 7 - 300xp (Hard) Area 8 - 700xp (off the scale) So it does look to me like the adventure starts off very hard for a new group of inexperienced players. No wonder the difficulty some groups have had. I would say that the developer of the adventure was not working to these DM guidelines when writing it. In the lost mines after area 1 it says 'in the unlikely event the goblins defeats the players...'. The guidelines for a deadly encounter state 'The encounter is potentially lethal for one or more player characters'. Read more: [url]http://www.enworld.org/forum/showthread.php?358156-D-amp-D-Basic-Rules-Updated/page14#ixzz3AKAK8T1s[/url] It's stuff like that that has me worried. I want to run my daughter through LMoP and HotDQ but, I don't want her to say, " mommy, Daddy TPK'd us!" Granted, 'good DM's check these things', but that's just it. I work 6 days a week ow and just don't have the time to make sure all the Encounters are balanced ala 3.x CR! If I've paid for the adventures, I should be able to run them as is without too much fuss. Yes, I appreciate that the basic game is free, but the point is I'm not, "getting a box of money from WoTC and complaining how it's wrapped. I'm paying full price at FLGS to support the hobby and slaughtering PC's in an intro to RP adventure for kids new to the hobbY LOL. Not very encouraging for their continued interest in the hobby. Yeah, I could spend Tons of time figuring it out myself, with contradictory wording with side bars on encounter budgets, But then that defeats the purpose LOL CRY. @ Merric, Exactly! P.S. all- sorry for thpos, I'm texting frim iphone at work. [/QUOTE]
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