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<blockquote data-quote="SigmaOne" data-source="post: 6360410" data-attributes="member: 6748799"><p>I think those multipliers can overstate the encounter difficulty in some cases; perhaps edge cases. The goblins have 4 HP, so in most instances, they'll go down on a single hit. So their numbers drop quickly. There's no way the ambush with four goblins is beyond hard; and really, I'd say it's between medium and hard. They should expect to have to heal up after the fight and in rare instances, things could go very bad. I think the Area 8 encounter is definitely "deadly" for level 1 PCs. So it seems to me the "add XP values and apply group multiplier" may not always be ideal.</p><p></p><p>I think with higher CR monsters who don't drop so quickly, this will be less of an issue. They really will make the battle tougher. But I'm not 100% sure I'm sold on this scheme.</p><p></p><p>And... if an encounter is "treated as <em>x</em> XP for difficult", then why shouldn't I be rewarding <em>x </em>XP for the encounter? I mean, XP rewards are based on encounter difficulty and if we're explicitly calculating "how much more difficult" the encounter is based on the number of enemies... why are the PCs not being rewarded accordingly for overcoming that challenge? Of course, because that would throw off all the monster XP and leveling balance. But. It just seems wrong somehow. I'm feeling like this is the one part of 5e I'm not sold on. Some nice ideas, but it doesn't seem to be coming together for me. I like the CR/XP split, and I think their on to something. But I'm not sold on what they've got here. </p><p></p><p>Good thing I can just choose when my PCs level and forget about XP rewards entirely! That's becoming a more and more attractive option, for a variety of reasons.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6360410, member: 6748799"] I think those multipliers can overstate the encounter difficulty in some cases; perhaps edge cases. The goblins have 4 HP, so in most instances, they'll go down on a single hit. So their numbers drop quickly. There's no way the ambush with four goblins is beyond hard; and really, I'd say it's between medium and hard. They should expect to have to heal up after the fight and in rare instances, things could go very bad. I think the Area 8 encounter is definitely "deadly" for level 1 PCs. So it seems to me the "add XP values and apply group multiplier" may not always be ideal. I think with higher CR monsters who don't drop so quickly, this will be less of an issue. They really will make the battle tougher. But I'm not 100% sure I'm sold on this scheme. And... if an encounter is "treated as [I]x[/I] XP for difficult", then why shouldn't I be rewarding [I]x [/I]XP for the encounter? I mean, XP rewards are based on encounter difficulty and if we're explicitly calculating "how much more difficult" the encounter is based on the number of enemies... why are the PCs not being rewarded accordingly for overcoming that challenge? Of course, because that would throw off all the monster XP and leveling balance. But. It just seems wrong somehow. I'm feeling like this is the one part of 5e I'm not sold on. Some nice ideas, but it doesn't seem to be coming together for me. I like the CR/XP split, and I think their on to something. But I'm not sold on what they've got here. Good thing I can just choose when my PCs level and forget about XP rewards entirely! That's becoming a more and more attractive option, for a variety of reasons. [/QUOTE]
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