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5e Character Guides - why rate all features?
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<blockquote data-quote="FrogReaver" data-source="post: 7532523" data-attributes="member: 6795602"><p>1. Since it's already been demonstrated that multiclassing can be led astray by ratings alone (bladeinsger/rogue extra attack example), then if a guide lists no exceptions in the multiclassing section then it's either a flawed guide or one not intended to offer multiclassing advice. In either case, the ratings themselves still are shown to provide bad multiclassing advice.</p><p></p><p>2. If the goal of a color coded rating system is to allow users to intuit about good multiclassing opportunities then a list of exceptions certainly shows that a player can't use that rating system alone to intuit what is a good or bad multiclassing opportunity.</p><p></p><p>Looking back I think you can agree with what I'm saying here. I think your point is more akin to, the combination of ratings and exceptions together is a valuable tool to help players make good multiclassing decisions. I tend to agree with that principle as well.</p><p></p><p>The only potential setback and thing I think left to discuss is whether the exception lists are too large to be enumerated in a guide for this method to work. I've not put enough thought into that at this time to comment.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7532523, member: 6795602"] 1. Since it's already been demonstrated that multiclassing can be led astray by ratings alone (bladeinsger/rogue extra attack example), then if a guide lists no exceptions in the multiclassing section then it's either a flawed guide or one not intended to offer multiclassing advice. In either case, the ratings themselves still are shown to provide bad multiclassing advice. 2. If the goal of a color coded rating system is to allow users to intuit about good multiclassing opportunities then a list of exceptions certainly shows that a player can't use that rating system alone to intuit what is a good or bad multiclassing opportunity. Looking back I think you can agree with what I'm saying here. I think your point is more akin to, the combination of ratings and exceptions together is a valuable tool to help players make good multiclassing decisions. I tend to agree with that principle as well. The only potential setback and thing I think left to discuss is whether the exception lists are too large to be enumerated in a guide for this method to work. I've not put enough thought into that at this time to comment. [/QUOTE]
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