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5e Character Guides - why rate all features?
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<blockquote data-quote="Dessert Nomad" data-source="post: 7532742" data-attributes="member: 6976536"><p>It doesn't help you if you're using a melee weapon or spell, so it's highly situational. Also defensive helps you go beyond your maximum armor class, and since a miss is no damage, that's amazing. So by your logic it should be sky blue, but isn't.</p><p></p><p></p><p>A 1st level warlock gets to cast from 2 selected known spells six times per standard adventuring day. A 1st level caster from another class generally gets to prepare 4 spells, but can only cast two times per standard adventuring day. This argument that warlock spellcasting is 'too limited' at low levels is simply factually incorrect. And it's even more silly when 1/2 and 1/3 spell casters are in the mix.</p><p></p><p></p><p></p><p>But their spellcasting was ranked as 'game changing', while the Paladin's wasn't. For this argument to work, they'd need to be ranked below paladin's spellcasting. And, again, Divine Smite doesn't actually work without Paladin spellcasting to fuel it, so if Divine Smite is actually game changing, Paladin spellcasting is too, as you can't have DS without it.</p><p></p><p></p><p></p><p>Yep. Still going to call it game-changing?</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7532742, member: 6976536"] It doesn't help you if you're using a melee weapon or spell, so it's highly situational. Also defensive helps you go beyond your maximum armor class, and since a miss is no damage, that's amazing. So by your logic it should be sky blue, but isn't. A 1st level warlock gets to cast from 2 selected known spells six times per standard adventuring day. A 1st level caster from another class generally gets to prepare 4 spells, but can only cast two times per standard adventuring day. This argument that warlock spellcasting is 'too limited' at low levels is simply factually incorrect. And it's even more silly when 1/2 and 1/3 spell casters are in the mix. But their spellcasting was ranked as 'game changing', while the Paladin's wasn't. For this argument to work, they'd need to be ranked below paladin's spellcasting. And, again, Divine Smite doesn't actually work without Paladin spellcasting to fuel it, so if Divine Smite is actually game changing, Paladin spellcasting is too, as you can't have DS without it. Yep. Still going to call it game-changing? [/QUOTE]
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