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General Tabletop Discussion
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5e Character Guides - why rate all features?
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<blockquote data-quote="FrogReaver" data-source="post: 7533371" data-attributes="member: 6795602"><p>But the individual ability ratings don't tell you what you are getting into. The guides class summary and strengths and weaknesses section does that.</p><p></p><p></p><p></p><p>But the individual ability ratings aren't what tells you that. The guides class summary and strengths and weaknesses section does that.</p><p></p><p></p><p></p><p></p><p></p><p>Mutliclassing is not an answer. That's one of the reasons we can't move forward. I show abilities whose ratings depend on the class in question. Very basic abilities that depend on the class in question for how good they are. We agree and it even gets stated by both sides that we should compare abilities of class in relation to other abilities of that same class. Awesome. Then multiclassing gets brought up again and then we have to stop the whole conversation and go over again and again why multiclassing isn't an answer (it's because abilities are always going to be rated differently depending on the entire class package). Then once that's established I start asking what the use of ability ratings are and undoubetedly multiclassing gets brought up again.</p><p></p><p>You see it's a big circular cluster. The conversation is going no where because we keep on having to retread the same waters again and again.</p><p></p><p></p><p></p><p>Because you really can't. It's typically the classes whole package that makes the ability good or bad and not a single ability in isolation. </p><p></p><p></p><p></p><p>Ratings don't actually tell you how useful it is or how it stacks up in the game. Even in the same guide things of much differing power levels get rated the same. Abilities aren't independent they are built class packages and so the best you can really gather is how the class itself stacks up and that's something I do expect author's of guides to talk about in their initial class overview section.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7533371, member: 6795602"] But the individual ability ratings don't tell you what you are getting into. The guides class summary and strengths and weaknesses section does that. But the individual ability ratings aren't what tells you that. The guides class summary and strengths and weaknesses section does that. Mutliclassing is not an answer. That's one of the reasons we can't move forward. I show abilities whose ratings depend on the class in question. Very basic abilities that depend on the class in question for how good they are. We agree and it even gets stated by both sides that we should compare abilities of class in relation to other abilities of that same class. Awesome. Then multiclassing gets brought up again and then we have to stop the whole conversation and go over again and again why multiclassing isn't an answer (it's because abilities are always going to be rated differently depending on the entire class package). Then once that's established I start asking what the use of ability ratings are and undoubetedly multiclassing gets brought up again. You see it's a big circular cluster. The conversation is going no where because we keep on having to retread the same waters again and again. Because you really can't. It's typically the classes whole package that makes the ability good or bad and not a single ability in isolation. Ratings don't actually tell you how useful it is or how it stacks up in the game. Even in the same guide things of much differing power levels get rated the same. Abilities aren't independent they are built class packages and so the best you can really gather is how the class itself stacks up and that's something I do expect author's of guides to talk about in their initial class overview section. [/QUOTE]
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