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[5E] Classic Modules Conversions
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<blockquote data-quote="ShadeRaven" data-source="post: 6573054" data-attributes="member: 42612"><p><strong>Backdrop:</strong> I am running a couple of Campaigns in Fantasy Grounds. We are currently playing 5E but there is the option to use Pathfinder if necessary.</p><p></p><p><strong>Question Posed:</strong> Has anyone found 5E particularly unsuited for these classic module conversion? Has anyone had positive results and experiences in taking players through these oldies using the 5th Edition rules?</p><p></p><p><strong>Comments:</strong> I did see that a couple of downloads have been included in the 5e Conversions Library, but not many. I am curious if this is because there hasn't been much interest in doing so or for other reasons. It would probably be easier to fit them in a Pathfinder setting, but I have some newer players that might be more comfortable with the less rule heavy 5th Edition over trying to integrate them into Pathfinder.</p><p></p><p>That said, if PF would more adequately represent the feel of the early editions adventures, I could easily set the players who need help up with more streamlined rules and characters to allow them to play the modules I remember fondly in that ruleset.</p><p></p><p>I have dabbled already myself, having converted UK5, Eye of the Serpent, to 5E but found it a bit challenging...though some of that may very well be on me while I learn how to better balance the simplified creatures of OD&D/AD&D to 5E's upscale power. The players are having fun with the adventure itself, the story and different style it presents, the fact of the matter is that the encounters have been rather mundane.</p><p></p><p>Thus, it begged the question... do I need to really work hard on converting creatures and encounters better, to make it fit with the 5E style better? Or am I fighting a losing battle where I am either going to have to work to hard to get them to fit and/or lose the feel for these classics by converting them to a system that isn't suited for the old "dungeon crawl/exploration" D&D of the 80s?</p><p></p><p>Hoping to get some feedback here from those who've given it a shot or at least considered it and comes to some conclusions. It's not hard to set up FG as a VT to host these adventures, so what really matters most is that the verve of Expedition to the Barrier Peaks, Desert of Desolation series, or Chateau d' Amberville comes through.</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="ShadeRaven, post: 6573054, member: 42612"] [B]Backdrop:[/B] I am running a couple of Campaigns in Fantasy Grounds. We are currently playing 5E but there is the option to use Pathfinder if necessary. [B]Question Posed:[/B] Has anyone found 5E particularly unsuited for these classic module conversion? Has anyone had positive results and experiences in taking players through these oldies using the 5th Edition rules? [B]Comments:[/B] I did see that a couple of downloads have been included in the 5e Conversions Library, but not many. I am curious if this is because there hasn't been much interest in doing so or for other reasons. It would probably be easier to fit them in a Pathfinder setting, but I have some newer players that might be more comfortable with the less rule heavy 5th Edition over trying to integrate them into Pathfinder. That said, if PF would more adequately represent the feel of the early editions adventures, I could easily set the players who need help up with more streamlined rules and characters to allow them to play the modules I remember fondly in that ruleset. I have dabbled already myself, having converted UK5, Eye of the Serpent, to 5E but found it a bit challenging...though some of that may very well be on me while I learn how to better balance the simplified creatures of OD&D/AD&D to 5E's upscale power. The players are having fun with the adventure itself, the story and different style it presents, the fact of the matter is that the encounters have been rather mundane. Thus, it begged the question... do I need to really work hard on converting creatures and encounters better, to make it fit with the 5E style better? Or am I fighting a losing battle where I am either going to have to work to hard to get them to fit and/or lose the feel for these classics by converting them to a system that isn't suited for the old "dungeon crawl/exploration" D&D of the 80s? Hoping to get some feedback here from those who've given it a shot or at least considered it and comes to some conclusions. It's not hard to set up FG as a VT to host these adventures, so what really matters most is that the verve of Expedition to the Barrier Peaks, Desert of Desolation series, or Chateau d' Amberville comes through. Thanks in advance! [/QUOTE]
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