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General Tabletop Discussion
*Dungeons & Dragons
[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="Trudy" data-source="post: 7209083" data-attributes="member: 6902545"><p>Strangely enough, both are newbie DMs; our Saturday DM has been running since October, while our Thursday DM has been running since March. Our Thursday DM is definitely more prepared than Saturday DM though -- and that is part of why our combats move a lot faster. The campaigns are radically different too -- Thursday DM is running Hoarde, while Saturday DM is running STK. I don't know if the different campaigns might lend themselves better to more tactical combat.</p><p></p><p>I will concede that it's possible that tactics aren't as good as I think they are on Thursday, but we've had a few combats where people have done a damn good job of positioning themselves so other characters get advantage. There are two new players in Saturday game, so that might also be throwing a wrench into our ability to come up with coherent battle tactics.</p><p></p><p></p><p></p><p>Oh gods, the problem is that I'm playing a very chill middle-aged hippie woman who isn't nearly as bothered by the lack of tactics as I am; it's frustrating for me because I want her to come across as capable, but when she can't ever land a hit on anyone, that kind of makes it difficult for me to play my character the way I want to. D'oh. </p><p></p><p></p><p></p><p>That makes sense -- and it's not as if I don't have the ability to do some ranged attacks (she's a paladin who always has Moonbeam prepared). The problem here is that I (and she) doesn't want to blow a spell like that when people are going down quickly/easily, especially when she's not drowning in spell slots and it might be better used elsewhere.</p><p></p><p>Never tried using thrown weapons, but I might have to do some research into that the next time I level!</p><p></p><p></p><p></p><p>This is 100% what I should have done yesterday.</p><p></p><p>--</p><p></p><p>Thanks again for the advice so far, everyone!</p></blockquote><p></p>
[QUOTE="Trudy, post: 7209083, member: 6902545"] Strangely enough, both are newbie DMs; our Saturday DM has been running since October, while our Thursday DM has been running since March. Our Thursday DM is definitely more prepared than Saturday DM though -- and that is part of why our combats move a lot faster. The campaigns are radically different too -- Thursday DM is running Hoarde, while Saturday DM is running STK. I don't know if the different campaigns might lend themselves better to more tactical combat. I will concede that it's possible that tactics aren't as good as I think they are on Thursday, but we've had a few combats where people have done a damn good job of positioning themselves so other characters get advantage. There are two new players in Saturday game, so that might also be throwing a wrench into our ability to come up with coherent battle tactics. Oh gods, the problem is that I'm playing a very chill middle-aged hippie woman who isn't nearly as bothered by the lack of tactics as I am; it's frustrating for me because I want her to come across as capable, but when she can't ever land a hit on anyone, that kind of makes it difficult for me to play my character the way I want to. D'oh. That makes sense -- and it's not as if I don't have the ability to do some ranged attacks (she's a paladin who always has Moonbeam prepared). The problem here is that I (and she) doesn't want to blow a spell like that when people are going down quickly/easily, especially when she's not drowning in spell slots and it might be better used elsewhere. Never tried using thrown weapons, but I might have to do some research into that the next time I level! This is 100% what I should have done yesterday. -- Thanks again for the advice so far, everyone! [/QUOTE]
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