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*Dungeons & Dragons
[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="Nevvur" data-source="post: 7209090" data-attributes="member: 6783882"><p>Is it okay for players to discuss tactics and intentions during combat? If so, couldn't you just point out when another player's decision is less than optimal? Doesn't mean you can or should try to control their decisions, but they may agree with your observations, especially if the intent behind your own decisions isn't crystal clear. </p><p></p><p>If tactical conversations are not permitted, you could make a case to the DM/group about why they should be. Failing that, at the end of the day you're only really in control of your own actions anyway, so you might try adjusting your own tactics. Like Bradley said, a thrown weapon or two could eliminate the need to double move when your current melee target dies faster than anticipated.</p><p></p><p>You cited two cases, are there more? Does this happen every session? Every other session? How rare an occurrence must this be until it's no longer problematic for you? Is it affecting other players tactical effectiveness? Is it affecting their enjoyment of the game?</p><p></p><p>Could there be more at work here than you're aware? Do the other characters want to steal your character's thunder? Do the other <em>players?</em></p><p></p><p>I'm not expecting answers to any of these questions, they're just food for thought as you figure your way through this situation.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7209090, member: 6783882"] Is it okay for players to discuss tactics and intentions during combat? If so, couldn't you just point out when another player's decision is less than optimal? Doesn't mean you can or should try to control their decisions, but they may agree with your observations, especially if the intent behind your own decisions isn't crystal clear. If tactical conversations are not permitted, you could make a case to the DM/group about why they should be. Failing that, at the end of the day you're only really in control of your own actions anyway, so you might try adjusting your own tactics. Like Bradley said, a thrown weapon or two could eliminate the need to double move when your current melee target dies faster than anticipated. You cited two cases, are there more? Does this happen every session? Every other session? How rare an occurrence must this be until it's no longer problematic for you? Is it affecting other players tactical effectiveness? Is it affecting their enjoyment of the game? Could there be more at work here than you're aware? Do the other characters want to steal your character's thunder? Do the other [I]players?[/I] I'm not expecting answers to any of these questions, they're just food for thought as you figure your way through this situation. [/QUOTE]
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