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General Tabletop Discussion
*Dungeons & Dragons
[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="Trudy" data-source="post: 7209092" data-attributes="member: 6902545"><p>Thanks so much for the advice! The DM is on the strugglebus at the moment, and I think she's aware of that; part of it is her not completely knowing the full range of abilities combat creatures have before combat begins. She's migrating to DMing biweekly (with another DM running a different game every other week), so I'm hopeful she'll improve in this regard once she has more time to prep. Having two new players definitely doesn't help, though by now, they should grasp the extent of their character's abilities by this point, too. (One does, but the other definitely doesn't!)</p><p></p><p>Taking down notes for when I run my own campaign next year, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With regards to my struggling with combat, it's not so much the lack of tactics I find frustrating as the lack of consideration. If it were in-character for the fighter in the first example to pommel the enemy closest to me (maybe because I was threatened, or because I was nearing death), I could easily swallow it; I love roleplay, and there's few things I love more than discovering other players are so into their characters that they actually allow their character to influence their tactics (or lack thereof) in combat, when most people are concerned with downing the enemy as quickly as possible. But it really wasn't, and it felt more like 'I want to get the most kills' and less like 'This is what my character would do'.</p></blockquote><p></p>
[QUOTE="Trudy, post: 7209092, member: 6902545"] Thanks so much for the advice! The DM is on the strugglebus at the moment, and I think she's aware of that; part of it is her not completely knowing the full range of abilities combat creatures have before combat begins. She's migrating to DMing biweekly (with another DM running a different game every other week), so I'm hopeful she'll improve in this regard once she has more time to prep. Having two new players definitely doesn't help, though by now, they should grasp the extent of their character's abilities by this point, too. (One does, but the other definitely doesn't!) Taking down notes for when I run my own campaign next year, too. :) With regards to my struggling with combat, it's not so much the lack of tactics I find frustrating as the lack of consideration. If it were in-character for the fighter in the first example to pommel the enemy closest to me (maybe because I was threatened, or because I was nearing death), I could easily swallow it; I love roleplay, and there's few things I love more than discovering other players are so into their characters that they actually allow their character to influence their tactics (or lack thereof) in combat, when most people are concerned with downing the enemy as quickly as possible. But it really wasn't, and it felt more like 'I want to get the most kills' and less like 'This is what my character would do'. [/QUOTE]
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[5E] Collaborative Combat - ADVICE NEEDED
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