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[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="Trudy" data-source="post: 7209106" data-attributes="member: 6902545"><p>Aren't I going to be at some sort of disadvantage until I have some sort of skill? I admittedly am super ignorant in the way of the thrown weapon. I don't think I've ever thrown a weapon. Not even in my Ye Olde 3.5 days.</p><p></p><p></p><p></p><p>I usually make it clear to the other players, particularly when I'm moving towards a target, what I'm doing, or planning to do. It might seem metagame-y, but after a few combats together, the characters are likely to notice certain things about the way the other characters fight or behave in combat, even if the players don't. For the first example, I said something to the effect of, "[Character name] is going to barrel towards this enemy, and prepare to attack next turn." This week, it was "[Character name] is going to move towards [other character] so she can heal them." We don't get super technical (and maybe we need to), but I at least try to make sure that the other players at least have some idea of what my intentions are so they can plan accordingly.</p><p></p><p>Thanks for the advice here; I might try and push for more tactical talk just so we can be a little more effective in combat.</p><p></p><p>With regards to the cases I cited, this is actually only a recent problem for me. We had some characters that were having a hard time meshing in the game, in part because we didn't have any knowledge of the campaign in advance and build characters that would be driven to stick around for the campaign (admittedly, it's SKT, which doesn't exactly do the best job of giving the characters an immediate, concrete objective to cling onto). Several of us elected to re-roll (including myself) and we went from having one melee combatant to having two. That's when the problems started becoming obvious to me. When I played a warlock, it was easy for me to adjust targets because I could Eldritch Blast from a considerable distance. In melee, it's a lot harder to adjust -- and that's part of why I'm wondering if there might be something that <em>I </em>can be doing better.</p><p></p><p>You're right -- I don't have any answers for those questions, but I certainly wish I did. I'll keep thinking on it. Thanks for the help!</p></blockquote><p></p>
[QUOTE="Trudy, post: 7209106, member: 6902545"] Aren't I going to be at some sort of disadvantage until I have some sort of skill? I admittedly am super ignorant in the way of the thrown weapon. I don't think I've ever thrown a weapon. Not even in my Ye Olde 3.5 days. I usually make it clear to the other players, particularly when I'm moving towards a target, what I'm doing, or planning to do. It might seem metagame-y, but after a few combats together, the characters are likely to notice certain things about the way the other characters fight or behave in combat, even if the players don't. For the first example, I said something to the effect of, "[Character name] is going to barrel towards this enemy, and prepare to attack next turn." This week, it was "[Character name] is going to move towards [other character] so she can heal them." We don't get super technical (and maybe we need to), but I at least try to make sure that the other players at least have some idea of what my intentions are so they can plan accordingly. Thanks for the advice here; I might try and push for more tactical talk just so we can be a little more effective in combat. With regards to the cases I cited, this is actually only a recent problem for me. We had some characters that were having a hard time meshing in the game, in part because we didn't have any knowledge of the campaign in advance and build characters that would be driven to stick around for the campaign (admittedly, it's SKT, which doesn't exactly do the best job of giving the characters an immediate, concrete objective to cling onto). Several of us elected to re-roll (including myself) and we went from having one melee combatant to having two. That's when the problems started becoming obvious to me. When I played a warlock, it was easy for me to adjust targets because I could Eldritch Blast from a considerable distance. In melee, it's a lot harder to adjust -- and that's part of why I'm wondering if there might be something that [I]I [/I]can be doing better. You're right -- I don't have any answers for those questions, but I certainly wish I did. I'll keep thinking on it. Thanks for the help! [/QUOTE]
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