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*Dungeons & Dragons
[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="Trudy" data-source="post: 7209133" data-attributes="member: 6902545"><p>I absolutely love this. Thank you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Ahahaha, wow! That's one way to make a point.</p><p></p><p></p><p></p><p>This is true -- and is definitely, obviously a problem for at least one of our players. I'm going to try and do better at giving some people grace.</p><p></p><p></p><p></p><p>I'm going to kind of get a little tl;dr here again for the sake of answering your questions about both RP and DM enemy placement.</p><p></p><p>Our DM for this particular game was new to DMing. She chose SKT because it was the only campaign built into Roll20 at the time, and didn't consider what she might enjoy running, or what might be easier for her to run as a newbie DM. When we created characters, we didn't create characters who would necessarily be the best fit for the campaign (none of us knew what the campaign was even about), and we didn't have any hooks that gave us compelling reasons to be drawn into the giant drama. As a result, the party didn't exactly have the best chemistry, and most were lukewarm to the whole giant business at best. Compared to the Thursday game, which is so RP-heavy that several of us actually do one-on-one roleplay sessions in between sessions so it's not taking up the brunt of our regular all-party game sessions, Saturday is RP-lite.</p><p></p><p>Half the party ended up rolling up new characters, and while there's definitely more chemistry than there was before (and a shared goal -- something that we really didn't have with the original party), but there's not a ton of RP happening outside of combat, and there's not much happening in-combat. The extent of my RP in-combat in the game right now is figuring out how my character would react to certain situations -- and most of the time, that involves following the lead of others, which is (usually) pretty easy, given that I'm a paladin so I'm usually closer to the bottom of the initiative order than I am the top.</p><p></p><p>Because the DM is new, she usually follows what's written in the module to the letter. I'm just doing research for my first campaign now (I'm reading through Strahd first, then PotA, and then I'll worry about making choices), and I've become acutely aware from just a cursory readthrough that sometimes, things in this book don't make sense, or are going to be extremely difficult / challenging, depending on the party makeup. Even as I read through Strahd, I'm already making a mental note of things that I'll likely have to tweak.</p><p></p><p>I think it's the lack of confidence/experience that makes it difficult for her to feel comfortable going off the page. There were elements to this particular combat that could have been adjusted to make it not feel so much like a long-lasting, miserable deathmatch with enemies all over the board, but I get the feeling she didn't feel comfortable making them because she thinks the book knows better than she does. (This is just my observation/speculation, though -- I might be totally off-the-mark.)</p><p></p><p>After taking in all the advice here, I'm definitely going to invest in something ranged. I might not be able to do a lot of damage with it, but at least it'll help to mitigate my frustration at feeling like there's little for me to do in combat... particularly when combat seems to be so much of our game, lately.</p></blockquote><p></p>
[QUOTE="Trudy, post: 7209133, member: 6902545"] I absolutely love this. Thank you! :D Ahahaha, wow! That's one way to make a point. This is true -- and is definitely, obviously a problem for at least one of our players. I'm going to try and do better at giving some people grace. I'm going to kind of get a little tl;dr here again for the sake of answering your questions about both RP and DM enemy placement. Our DM for this particular game was new to DMing. She chose SKT because it was the only campaign built into Roll20 at the time, and didn't consider what she might enjoy running, or what might be easier for her to run as a newbie DM. When we created characters, we didn't create characters who would necessarily be the best fit for the campaign (none of us knew what the campaign was even about), and we didn't have any hooks that gave us compelling reasons to be drawn into the giant drama. As a result, the party didn't exactly have the best chemistry, and most were lukewarm to the whole giant business at best. Compared to the Thursday game, which is so RP-heavy that several of us actually do one-on-one roleplay sessions in between sessions so it's not taking up the brunt of our regular all-party game sessions, Saturday is RP-lite. Half the party ended up rolling up new characters, and while there's definitely more chemistry than there was before (and a shared goal -- something that we really didn't have with the original party), but there's not a ton of RP happening outside of combat, and there's not much happening in-combat. The extent of my RP in-combat in the game right now is figuring out how my character would react to certain situations -- and most of the time, that involves following the lead of others, which is (usually) pretty easy, given that I'm a paladin so I'm usually closer to the bottom of the initiative order than I am the top. Because the DM is new, she usually follows what's written in the module to the letter. I'm just doing research for my first campaign now (I'm reading through Strahd first, then PotA, and then I'll worry about making choices), and I've become acutely aware from just a cursory readthrough that sometimes, things in this book don't make sense, or are going to be extremely difficult / challenging, depending on the party makeup. Even as I read through Strahd, I'm already making a mental note of things that I'll likely have to tweak. I think it's the lack of confidence/experience that makes it difficult for her to feel comfortable going off the page. There were elements to this particular combat that could have been adjusted to make it not feel so much like a long-lasting, miserable deathmatch with enemies all over the board, but I get the feeling she didn't feel comfortable making them because she thinks the book knows better than she does. (This is just my observation/speculation, though -- I might be totally off-the-mark.) After taking in all the advice here, I'm definitely going to invest in something ranged. I might not be able to do a lot of damage with it, but at least it'll help to mitigate my frustration at feeling like there's little for me to do in combat... particularly when combat seems to be so much of our game, lately. [/QUOTE]
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