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*Dungeons & Dragons
[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="happyhermit" data-source="post: 7209440" data-attributes="member: 6834463"><p>Well, as to placement, in SKT and most other adventures IIRC there is often a huge amount of leeway on where opponents are actually placed both in general and in particular when combat is actually initiated (I suppose this could differ on roll20). Sometimes GMs barely even consider where they will place NPCs, I have even heard of some GMs who start nearly ever combat with opposing sides at the same distance from each other which can really suck if that distance is outside of a PCs ability to close to melee or something similar. Now, if there are reasons for having things spread out that's fine, but it's worth mentioning it as a factor for the GM to consider IMO. It's better to have a mixture of ranges and to have player actions able to effect them.</p><p></p><p>For the rest, I have really found very few people to object to a little bit of RP in combat, even in very low RP groups, so I do think it's worth a shot. Something as simple as (in character) "This one's mine" or "I got this" "Over here!" can solve a lot of problems and tends to add to the game IMO much more than metagaming talk, and it keeps the game flowing. It can really help speed up combat and other things if people stay in character as well, when people start metagaming and strategist out of character things tend to go slower.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7209440, member: 6834463"] Well, as to placement, in SKT and most other adventures IIRC there is often a huge amount of leeway on where opponents are actually placed both in general and in particular when combat is actually initiated (I suppose this could differ on roll20). Sometimes GMs barely even consider where they will place NPCs, I have even heard of some GMs who start nearly ever combat with opposing sides at the same distance from each other which can really suck if that distance is outside of a PCs ability to close to melee or something similar. Now, if there are reasons for having things spread out that's fine, but it's worth mentioning it as a factor for the GM to consider IMO. It's better to have a mixture of ranges and to have player actions able to effect them. For the rest, I have really found very few people to object to a little bit of RP in combat, even in very low RP groups, so I do think it's worth a shot. Something as simple as (in character) "This one's mine" or "I got this" "Over here!" can solve a lot of problems and tends to add to the game IMO much more than metagaming talk, and it keeps the game flowing. It can really help speed up combat and other things if people stay in character as well, when people start metagaming and strategist out of character things tend to go slower. [/QUOTE]
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