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General Tabletop Discussion
*Dungeons & Dragons
[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="JPicasso" data-source="post: 7209799" data-attributes="member: 6903804"><p>Couple of thoughts.</p><p></p><p>1. There is no such thing as kill-stealing in a cooperative game, unless the GM only gives XP to those who land the killing blow or something. (If so, remember that no gaming is better than bad gaming.) In fact, kill-securing is really the best strategy for all. "saving" enemies is a terrible choice. What if your attacks miss, and the enemy is able to do some damage? That is a worse scenario. Don't sweat it.</p><p></p><p>2. In the example where the entire party engaged the easy kills, leaving you to deal with the BBEG alone, that is probably not the best strategy for all, I would suggest you take a minute before each combat and have everyone announce their intentions. My guess is everyone in your group thought about what they were going to do, and then just did it, without taking into account what was actually happening. In that case, it might have been better for you to engage the minions with the rest of the group, so that they could all be dispatched and the entire party can focus on Mr. BBEG.</p><p></p><p>Also, remember that this is an RPG and even with lots of combat, sometimes being in character means making sub-optimal choices. For example, if you were good with swords, and there was a BBEG threatening you and your friends, but his punk helper was right next to you poking you with a stick, your optimal tactic might be to disengage the minion, and use your skills better suited for the BBEG. However, it's probably more likely that an actual person would choose to dispatch the goblin right next to them, simply because he's RIGHT THERE, before dealing with the bigger threat.</p><p></p><p>I would suggest talking about general strategies in the beginning of combat without actually planning everyone's moves so that you can get the group thinking about a strategy. Suggest things like "Who can help me with the boss? or are we all going to take out the minions first?" Or, "If you ranged guys can annoy the ogre, we'll have a round or two to melee these goblins". </p><p></p><p>Also, consider holding your action. "I'll wait to see if Helga dispatches the orc captain, if he falls, I'll move to the other side of the combat and help with the troll, otherwise I move to support Helga." Stuff like this can be great if you have higher initiative but are unsure about the choices your companions will make. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JPicasso, post: 7209799, member: 6903804"] Couple of thoughts. 1. There is no such thing as kill-stealing in a cooperative game, unless the GM only gives XP to those who land the killing blow or something. (If so, remember that no gaming is better than bad gaming.) In fact, kill-securing is really the best strategy for all. "saving" enemies is a terrible choice. What if your attacks miss, and the enemy is able to do some damage? That is a worse scenario. Don't sweat it. 2. In the example where the entire party engaged the easy kills, leaving you to deal with the BBEG alone, that is probably not the best strategy for all, I would suggest you take a minute before each combat and have everyone announce their intentions. My guess is everyone in your group thought about what they were going to do, and then just did it, without taking into account what was actually happening. In that case, it might have been better for you to engage the minions with the rest of the group, so that they could all be dispatched and the entire party can focus on Mr. BBEG. Also, remember that this is an RPG and even with lots of combat, sometimes being in character means making sub-optimal choices. For example, if you were good with swords, and there was a BBEG threatening you and your friends, but his punk helper was right next to you poking you with a stick, your optimal tactic might be to disengage the minion, and use your skills better suited for the BBEG. However, it's probably more likely that an actual person would choose to dispatch the goblin right next to them, simply because he's RIGHT THERE, before dealing with the bigger threat. I would suggest talking about general strategies in the beginning of combat without actually planning everyone's moves so that you can get the group thinking about a strategy. Suggest things like "Who can help me with the boss? or are we all going to take out the minions first?" Or, "If you ranged guys can annoy the ogre, we'll have a round or two to melee these goblins". Also, consider holding your action. "I'll wait to see if Helga dispatches the orc captain, if he falls, I'll move to the other side of the combat and help with the troll, otherwise I move to support Helga." Stuff like this can be great if you have higher initiative but are unsure about the choices your companions will make. :) [/QUOTE]
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