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[5E] Collaborative Combat - ADVICE NEEDED
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<blockquote data-quote="Trudy" data-source="post: 7209815" data-attributes="member: 6902545"><p>I wish I could avoid sweating it -- but I think a lot of my frustrations do stem a little from how long combat takes. If one round of combat takes 30-45 minutes to complete (no exaggeration), it's hard not to feel frustrated when you can't get anything done, because you spent a lot of time waiting just to get to do nothing. Ultimately, this is a problem that only the DM and other players are going to be able to solve; I usually have my actions planned by the time the player before me gets their turn, and it's clear the DM needs to make sure she's familiar backwards and forwards with how her creatures fight / function.</p><p></p><p>I genuinely feel that my frustrations wouldn't be as prevalent if so much of the game wasn't slow-moving combat. </p><p></p><p></p><p></p><p>Thanks -- agreed 100%, and that's exactly what I'm going to try this week; I did make it clear when I was double-moving towards the enemy in combat example 1 that I was moving to attack, but maybe I need to be a little more loud about it. I also suspect that some people *might* be zoning out during combat because it takes so long. We're playing online on Roll20, so it's easy for people to open another tab and get distracted by what's going on there in the middle of a game.</p></blockquote><p></p>
[QUOTE="Trudy, post: 7209815, member: 6902545"] I wish I could avoid sweating it -- but I think a lot of my frustrations do stem a little from how long combat takes. If one round of combat takes 30-45 minutes to complete (no exaggeration), it's hard not to feel frustrated when you can't get anything done, because you spent a lot of time waiting just to get to do nothing. Ultimately, this is a problem that only the DM and other players are going to be able to solve; I usually have my actions planned by the time the player before me gets their turn, and it's clear the DM needs to make sure she's familiar backwards and forwards with how her creatures fight / function. I genuinely feel that my frustrations wouldn't be as prevalent if so much of the game wasn't slow-moving combat. Thanks -- agreed 100%, and that's exactly what I'm going to try this week; I did make it clear when I was double-moving towards the enemy in combat example 1 that I was moving to attack, but maybe I need to be a little more loud about it. I also suspect that some people *might* be zoning out during combat because it takes so long. We're playing online on Roll20, so it's easy for people to open another tab and get distracted by what's going on there in the middle of a game. [/QUOTE]
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