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5e--combats are too "same-y"?
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<blockquote data-quote="SteveC" data-source="post: 6630141" data-attributes="member: 9053"><p>I have pretty much found this to be true, unfortunately, unless the DM is coming from a perspective of making the fight interesting with the environment or interesting monsters.</p><p></p><p>I was pretty spoiled by 4E's combat where you had monsters, positioning and movement that made things more interesting even if the DM did nothing else to spice it up. And with that, a lot of 4E encounters purposefully put interesting terrain in just to take advantage of the push/pull/slide effects.</p><p></p><p>The trick is to keep right on doing this in 5E: add the fun terrain features back in so that they can be part of the encounter and/or choose monsters that are more than a bag of hit points. The trouble is that most of the adventures I've played in leave these details all up to the DM, and so a lot of the DMs I've played with just leave it all out.</p><p></p><p>But to answer your question: yes, I've played with a mostly martial group of characters, and combats can seem to be just "roll D20, if hit, roll damage, repeat for extra attacks." It doesn't have to be that way, but that spark is on the shoulders of the DM who can set up an interesting challenge and then allow the players to run with it. And of course the players have to want to run with it too.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6630141, member: 9053"] I have pretty much found this to be true, unfortunately, unless the DM is coming from a perspective of making the fight interesting with the environment or interesting monsters. I was pretty spoiled by 4E's combat where you had monsters, positioning and movement that made things more interesting even if the DM did nothing else to spice it up. And with that, a lot of 4E encounters purposefully put interesting terrain in just to take advantage of the push/pull/slide effects. The trick is to keep right on doing this in 5E: add the fun terrain features back in so that they can be part of the encounter and/or choose monsters that are more than a bag of hit points. The trouble is that most of the adventures I've played in leave these details all up to the DM, and so a lot of the DMs I've played with just leave it all out. But to answer your question: yes, I've played with a mostly martial group of characters, and combats can seem to be just "roll D20, if hit, roll damage, repeat for extra attacks." It doesn't have to be that way, but that spark is on the shoulders of the DM who can set up an interesting challenge and then allow the players to run with it. And of course the players have to want to run with it too. [/QUOTE]
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5e--combats are too "same-y"?
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