Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e--combats are too "same-y"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psikerlord#" data-source="post: 6630461" data-attributes="member: 93321"><p>The most important part of the fun in combat for me is the roleplaying. I find it great fun to describe my PC's attacks and the wounds he causes, talk/taunt the NPCs, yell at other PCs, etc. </p><p></p><p>If the game is just "I hit 17, 14 damage. Ah that's it for me" that gets woefully boring very quickly. Not saying it doesn't happen some rounds. It does. But if you make an effort to describe what's happening, I find other players/DM do too, and the game goes to another level. </p><p></p><p>PS - I have no issue with describing bloody and brutal wounds etc. We treat HP flexibly as meat and/or a more vague "capacity to continue fighting". We use slow healing and injury options from DMG. So say my rogue takes a gash to the ribs and also her arm. After the combat we short rest and bandage up, spending HD and she heals back to full. Her wounds do not magically disappear. The rogue is still bloodied and sore, but she's bandaged up good, and is capable of further fighting as reflected in her HP.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6630461, member: 93321"] The most important part of the fun in combat for me is the roleplaying. I find it great fun to describe my PC's attacks and the wounds he causes, talk/taunt the NPCs, yell at other PCs, etc. If the game is just "I hit 17, 14 damage. Ah that's it for me" that gets woefully boring very quickly. Not saying it doesn't happen some rounds. It does. But if you make an effort to describe what's happening, I find other players/DM do too, and the game goes to another level. PS - I have no issue with describing bloody and brutal wounds etc. We treat HP flexibly as meat and/or a more vague "capacity to continue fighting". We use slow healing and injury options from DMG. So say my rogue takes a gash to the ribs and also her arm. After the combat we short rest and bandage up, spending HD and she heals back to full. Her wounds do not magically disappear. The rogue is still bloodied and sore, but she's bandaged up good, and is capable of further fighting as reflected in her HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e--combats are too "same-y"?
Top