Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Compatible Gamma World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheDelphian" data-source="post: 8069809" data-attributes="member: 7022317"><p>This is a 5th edition compatible version of Gamma World. The version of Gamma World is based largely on 4th edition Gamma world Published in 1992. It was pre 3 and 3.5 system which was a step above 2nd edition but not quite reaching 3rd edition complexity/rule set.</p><p></p><p>Basic Outline is</p><p></p><p></p><p>Rules wise</p><p></p><p>I only changed one rule really from the basic / SRD rules of 5th edition. Ranged attacks cannot be made if an enemy is adjacent. There are several ways around this to make Ranged attacks at Disadvantage by getting a feat, fighting style, specific weapons (usually tech pistols) etc.</p><p></p><p>The Base races are not necessarily balanced, some are clearly better than others. A Mutant Bear makes a better melee fighter than a Dog or Ants. they Are more balanced than they were in that edition.</p><p></p><p>While Bounded accuracy is held to the bounds are a little higher - For example a starting character in 5th should have a +4 to +5 to hit, skills etc in whatever they are supposed to be good at. To a +11 to +13 at 20th. Gamma World is about +1 to +2 higher along that range.</p><p></p><p>Feats are not optional but probably could be made to be.</p><p></p><p></p><p>It has these races Pure Strain Humans, Humanoids, Mutated Animals, Plants and Synthetics</p><p></p><p>It has random stat generation with a point buy option. It has random mutations.</p><p></p><p>It has new classes from the ground up. Each has 5 Archetypes / Sub classes. Subclasses are more universally designed each getting more benefits for 6 levels each with all classes getting them at the same levels. Multiclassing is optional by default but nothing depends on it so could be.</p><p>Adept - Specializes in Physical mutations</p><p>Enforcer - Fighter</p><p>Examiner - The brains and person who figures artifacts out.</p><p>Mentalist - Specializes in Mental Mutations</p><p>NanoWizard - A wizard basically using nano machines to do weird powerful things.</p><p>Scout - rogues, ranger etc.</p><p></p><p>It has full equipment list, monster, robot and Npc stats.</p><p></p><p></p><p>Where it suffers is probably at higher level play since there are not many high CR challenges since I din’t include the truly super robots that even 20th level characters should run from. CR tops out at 12th or so If I remember correctly.</p><p></p><p>I ran the basic adventure and a little beyond and it seemed fairly balanced and worked stopped at about 8th level beyond that not sure, gave my best guess.</p><p></p><p>Well Hope you enjoy!!</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 8069809, member: 7022317"] This is a 5th edition compatible version of Gamma World. The version of Gamma World is based largely on 4th edition Gamma world Published in 1992. It was pre 3 and 3.5 system which was a step above 2nd edition but not quite reaching 3rd edition complexity/rule set. Basic Outline is Rules wise I only changed one rule really from the basic / SRD rules of 5th edition. Ranged attacks cannot be made if an enemy is adjacent. There are several ways around this to make Ranged attacks at Disadvantage by getting a feat, fighting style, specific weapons (usually tech pistols) etc. The Base races are not necessarily balanced, some are clearly better than others. A Mutant Bear makes a better melee fighter than a Dog or Ants. they Are more balanced than they were in that edition. While Bounded accuracy is held to the bounds are a little higher - For example a starting character in 5th should have a +4 to +5 to hit, skills etc in whatever they are supposed to be good at. To a +11 to +13 at 20th. Gamma World is about +1 to +2 higher along that range. Feats are not optional but probably could be made to be. It has these races Pure Strain Humans, Humanoids, Mutated Animals, Plants and Synthetics It has random stat generation with a point buy option. It has random mutations. It has new classes from the ground up. Each has 5 Archetypes / Sub classes. Subclasses are more universally designed each getting more benefits for 6 levels each with all classes getting them at the same levels. Multiclassing is optional by default but nothing depends on it so could be. Adept - Specializes in Physical mutations Enforcer - Fighter Examiner - The brains and person who figures artifacts out. Mentalist - Specializes in Mental Mutations NanoWizard - A wizard basically using nano machines to do weird powerful things. Scout - rogues, ranger etc. It has full equipment list, monster, robot and Npc stats. Where it suffers is probably at higher level play since there are not many high CR challenges since I din’t include the truly super robots that even 20th level characters should run from. CR tops out at 12th or so If I remember correctly. I ran the basic adventure and a little beyond and it seemed fairly balanced and worked stopped at about 8th level beyond that not sure, gave my best guess. Well Hope you enjoy!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Compatible Gamma World
Top