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5e completely nerfed charm - for YOU, anyway
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<blockquote data-quote="pming" data-source="post: 6822285" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> Yeah, I think [MENTION=6776981]Morlock[/MENTION] may be under the impression that 5e is an "updated 3.x/4e". It's not. It is a new game system, built from the ground up, but with the combined veneer of BECMI/1e/2e and 3.x/PF/4e. In 5e, "balance" is closer to the original meaning of having a "well balanced campaign". That is, balance happens over the length of a campaign's life...not on a 1:1 comparison of classes, levels, races, spells, etc.</p><p></p><p> A Vampires <em>Charm</em> is, simply put, <em><strong>not</strong> the same</em> as the <em>Charm</em> spell. Just look at 'human monsters' in the MM...like "Cult Fanatic", "Guard" and "Mage"; they don't follow the same rules as the classes they are similar to, or based on, out of the PHB. In this edition of the game, a PC's "Rage" doesn't have to be the same as the NPC Berzerker's "Rage".</p><p></p><p> That said, it is also one of the strengths of this edition; the ability to change, modify, nix or add whatever you want to make your campaign your own and fit you and your groups play style. If you don't like a 'nerfed' Charm...change it or go use whatever edition's version you do like. Personally, I have no problem with the 5e Charm spell(s). I like them more now, actually... Charm was always one of the most annoying spells to deal with as a DM or a player. Reducing the time and adding in the wonderful concentration mechanic makes it a spell that isn't instantly met with groans from both me or my players. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6822285, member: 45197"] Hiya! Yeah, I think [MENTION=6776981]Morlock[/MENTION] may be under the impression that 5e is an "updated 3.x/4e". It's not. It is a new game system, built from the ground up, but with the combined veneer of BECMI/1e/2e and 3.x/PF/4e. In 5e, "balance" is closer to the original meaning of having a "well balanced campaign". That is, balance happens over the length of a campaign's life...not on a 1:1 comparison of classes, levels, races, spells, etc. A Vampires [I]Charm[/I] is, simply put, [I][B]not[/B] the same[/I] as the [I]Charm[/I] spell. Just look at 'human monsters' in the MM...like "Cult Fanatic", "Guard" and "Mage"; they don't follow the same rules as the classes they are similar to, or based on, out of the PHB. In this edition of the game, a PC's "Rage" doesn't have to be the same as the NPC Berzerker's "Rage". That said, it is also one of the strengths of this edition; the ability to change, modify, nix or add whatever you want to make your campaign your own and fit you and your groups play style. If you don't like a 'nerfed' Charm...change it or go use whatever edition's version you do like. Personally, I have no problem with the 5e Charm spell(s). I like them more now, actually... Charm was always one of the most annoying spells to deal with as a DM or a player. Reducing the time and adding in the wonderful concentration mechanic makes it a spell that isn't instantly met with groans from both me or my players. ^_^ Paul L. Ming [/QUOTE]
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