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5e consequence-resolution
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<blockquote data-quote="Ovinomancer" data-source="post: 8648128" data-attributes="member: 16814"><p>This is poorly framed.</p><p></p><p>To set this up as actual conflict resolution, there needs to be a conflict but you've skipped that step. You present the safe, but not the conflict. That conflict, for this to make sense, has to be that what the players want might be in the safe, or it might not. Then the check will be to determine if the want is in the safe, or it is not, or if it is and there's some additional consequence or cost. That's conflict resolution on a check.</p><p></p><p>What you've described here is really just a slicked up version of "rocks fall." It's the GM using fiat to arbitrarily increase the cost for failure with no corresponding increase in success. As the range of options for the GM to level "consequence" is vast and not at all constrained by the presented concept, it'll just be individual GM whim. This doesn't even really meet up with Fail Forward, because it's just consequence levelling and not moving the fiction into a new pathway.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8648128, member: 16814"] This is poorly framed. To set this up as actual conflict resolution, there needs to be a conflict but you've skipped that step. You present the safe, but not the conflict. That conflict, for this to make sense, has to be that what the players want might be in the safe, or it might not. Then the check will be to determine if the want is in the safe, or it is not, or if it is and there's some additional consequence or cost. That's conflict resolution on a check. What you've described here is really just a slicked up version of "rocks fall." It's the GM using fiat to arbitrarily increase the cost for failure with no corresponding increase in success. As the range of options for the GM to level "consequence" is vast and not at all constrained by the presented concept, it'll just be individual GM whim. This doesn't even really meet up with Fail Forward, because it's just consequence levelling and not moving the fiction into a new pathway. [/QUOTE]
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