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5e consequence-resolution
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<blockquote data-quote="Maxperson" data-source="post: 8648222" data-attributes="member: 23751"><p>No. That does not automatically follow from only rolling if there are meaningful consequences. Let's go back to the example with the safe. </p><p></p><p>The party has snuck in through the south door and the rogue is trying to get the safe open. They've seen it and are curious to see if anything is inside of it. Outside the closed north door are a pair of guards. What the group doesn't know is that if the safe door is not opened within 10 seconds of something entering the keyhole, there is a trap inside the lock that will make noise and alert the guards. </p><p></p><p>I'm under no in fiction or out of fiction obligation to inform the player of the consequences for failing to succeed on the attempt to get the safe open. I'm simply going to ask for a roll and go from there. There only has to be a meaningful consequence for failure. The players need not know what that consequence is before it happens.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8648222, member: 23751"] No. That does not automatically follow from only rolling if there are meaningful consequences. Let's go back to the example with the safe. The party has snuck in through the south door and the rogue is trying to get the safe open. They've seen it and are curious to see if anything is inside of it. Outside the closed north door are a pair of guards. What the group doesn't know is that if the safe door is not opened within 10 seconds of something entering the keyhole, there is a trap inside the lock that will make noise and alert the guards. I'm under no in fiction or out of fiction obligation to inform the player of the consequences for failing to succeed on the attempt to get the safe open. I'm simply going to ask for a roll and go from there. There only has to be a meaningful consequence for failure. The players need not know what that consequence is before it happens. [/QUOTE]
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