Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e consequence-resolution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 8648269" data-attributes="member: 67296"><p>Not knowing whether the safe contains what the players were looking for <em>can definitively </em>be a meaningful consequence in the right context. I don't think it is by default however. Usually, the objectives of the PC are multiple,</p><p></p><p>Keeping the safe example, PCs are rolling to succeed on...</p><ul> <li data-xf-list-type="ul">knowing for certain what was inside</li> <li data-xf-list-type="ul">getting what is inside</li> <li data-xf-list-type="ul">not attracting unwanted attention while doing so</li> <li data-xf-list-type="ul">doing it quick enough not to jeopardize the rest of their activities/goals</li> <li data-xf-list-type="ul">not get hurt or poisoned or trapped in the process</li> <li data-xf-list-type="ul">not destroying what was inside in the process</li> <li data-xf-list-type="ul">not spending more resources that anticipated doing so</li> </ul><p>Depending on context, some of the above may not be applicable or represent a meaningful consequence if failed, but oftentimes we don't roll for each of them separately. Thus a failure might be on any of the factors in play. [edit] Sometimes a roll might be asked simply to keep tension in the narrative and keep players on edge but neither success nor failure are consequential. The relevance of the roll is outside the actions of the PC and aimed at the players/game [/edit]</p><p></p><p>Oftentimes when I ask a PC to roll athletics to jump from one roof to another for example, failure doesn't result in a fall.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8648269, member: 67296"] Not knowing whether the safe contains what the players were looking for [I]can definitively [/I]be a meaningful consequence in the right context. I don't think it is by default however. Usually, the objectives of the PC are multiple, Keeping the safe example, PCs are rolling to succeed on... [LIST] [*]knowing for certain what was inside [*]getting what is inside [*]not attracting unwanted attention while doing so [*]doing it quick enough not to jeopardize the rest of their activities/goals [*]not get hurt or poisoned or trapped in the process [*]not destroying what was inside in the process [*]not spending more resources that anticipated doing so [/LIST] Depending on context, some of the above may not be applicable or represent a meaningful consequence if failed, but oftentimes we don't roll for each of them separately. Thus a failure might be on any of the factors in play. [edit] Sometimes a roll might be asked simply to keep tension in the narrative and keep players on edge but neither success nor failure are consequential. The relevance of the roll is outside the actions of the PC and aimed at the players/game [/edit] Oftentimes when I ask a PC to roll athletics to jump from one roof to another for example, failure doesn't result in a fall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e consequence-resolution
Top