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5e consequence-resolution
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<blockquote data-quote="EzekielRaiden" data-source="post: 8648780" data-attributes="member: 6790260"><p>As far as I can tell, I have. One processes the ability check. That check indicates that the task either succeeded or failed. That is its function. As the text says, it is quite black-and-white.</p><p></p><p>Once the ability check is rolled, the DM may then take the result, whether qualitatively, quantitatively, or both, and intrude to complicate matters beyond those black-and-white boundaries. This necessarily follows after the ability check has done its job.</p><p></p><p></p><p>Yes. They are, <em>at absolute most</em>, being <em>extremely</em> charitable to your interpretation, a description of "best practices." Even that requires interpolating "you're <em>supposed</em> to do this, but we can't <em>force</em> you to do it" into the text when it isn't there. A reading purely on the text alone, with no insertion of implied "you're <em>supposed</em> to do this" notions, would simply see this as a description of a thing some DMs might do while running games, not even reaching the level of <em>guidance</em>. More like your phone providing word suggestions as you type; you might find them useful, but you might just as easily completely ignore them and never really notice. I don't consider that anywhere near "rules."</p><p></p><p>But I also personally find 5e to be much too closer to mother-may-I for my tastes, so perhaps my criticisms should be taken with a grain of salt.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8648780, member: 6790260"] As far as I can tell, I have. One processes the ability check. That check indicates that the task either succeeded or failed. That is its function. As the text says, it is quite black-and-white. Once the ability check is rolled, the DM may then take the result, whether qualitatively, quantitatively, or both, and intrude to complicate matters beyond those black-and-white boundaries. This necessarily follows after the ability check has done its job. Yes. They are, [I]at absolute most[/I], being [I]extremely[/I] charitable to your interpretation, a description of "best practices." Even that requires interpolating "you're [I]supposed[/I] to do this, but we can't [I]force[/I] you to do it" into the text when it isn't there. A reading purely on the text alone, with no insertion of implied "you're [I]supposed[/I] to do this" notions, would simply see this as a description of a thing some DMs might do while running games, not even reaching the level of [I]guidance[/I]. More like your phone providing word suggestions as you type; you might find them useful, but you might just as easily completely ignore them and never really notice. I don't consider that anywhere near "rules." But I also personally find 5e to be much too closer to mother-may-I for my tastes, so perhaps my criticisms should be taken with a grain of salt. [/QUOTE]
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