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5e consequence-resolution
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<blockquote data-quote="Oofta" data-source="post: 8649268" data-attributes="member: 6801845"><p>Did you mean to type "following the rational people don’t succeed at <strong>anything</strong>" or "following the rational people don’t succeed at <strong>everything</strong>"? Big difference. I'm going to assume the latter.</p><p></p><p>For a subject like this we can only discuss our personal experiences and preferences. If I played in a game where the DM told me "don't bother trying to open the safe, it's empty", it would feel weird. Not only would it break my immersion, I now know 100% that if I try to open a safe and fail, there's something in the safe.</p><p></p><p>That doesn't mean that we have to roll everything until people are exhausted. If we're searching a room and find nothing on the first roll, the DM may ask how much time we want to spend searching and how careful we want to be. At that point we may decide to spend several hours searching we totally trash the place. If there's <em>still</em> nothing found, that's fine, it only took a minute of game time but my PC did what I envisioned happening in the context of what they knew.</p><p></p><p>But as I said up above, I don't think it's RAW, or even though I usually don't try to intuit what it could be, RAI. I think it's something each group should decide for themselves. For me? Sometimes you attempt something that (unknown to your PC) is not possible, sometimes you fail but still make progress, sometimes you fail and nothing changes, sometimes you fail and it blows up in your face. I want all those options on the table.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8649268, member: 6801845"] Did you mean to type "following the rational people don’t succeed at [B]anything[/B]" or "following the rational people don’t succeed at [B]everything[/B]"? Big difference. I'm going to assume the latter. For a subject like this we can only discuss our personal experiences and preferences. If I played in a game where the DM told me "don't bother trying to open the safe, it's empty", it would feel weird. Not only would it break my immersion, I now know 100% that if I try to open a safe and fail, there's something in the safe. That doesn't mean that we have to roll everything until people are exhausted. If we're searching a room and find nothing on the first roll, the DM may ask how much time we want to spend searching and how careful we want to be. At that point we may decide to spend several hours searching we totally trash the place. If there's [I]still[/I] nothing found, that's fine, it only took a minute of game time but my PC did what I envisioned happening in the context of what they knew. But as I said up above, I don't think it's RAW, or even though I usually don't try to intuit what it could be, RAI. I think it's something each group should decide for themselves. For me? Sometimes you attempt something that (unknown to your PC) is not possible, sometimes you fail but still make progress, sometimes you fail and nothing changes, sometimes you fail and it blows up in your face. I want all those options on the table. [/QUOTE]
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