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5e consequence-resolution
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<blockquote data-quote="Crimson Longinus" data-source="post: 8649580" data-attributes="member: 7025508"><p>Players like to roll the dice, And I often let them. Though I totally agree that tediously rolling and rerolling the same task when under no time pressure is just silly and waste of time.</p><p></p><p>But I don't think this is just learned behaviour (though that's certainly part of it.) Players want to feel that their build choices matter, so just giving an autosuccess might feel like they don't. I often try to connect an autosuccess to something the PC has "Oh, you have an expertise in this, no need to roll," "Oh, due your background you just know this, no need to roll." Then it feels less that there was no obstacle at all and anyone could have just breezed through it, and more that due the build choices the player made they specifically could.</p><p></p><p>Also, for the situation you describe, one could still roll, but do it something like this: "You're skilled enough to do this eventually, but roll once to see how quickly you can do it." Better roll, faster completion. It might be just flavour, but to me that's fine, if it is just one roll. Also, the players don't always know whether the matter is time sensitive or not. For example the GM might know that there is no one nearby who could stumble on them picking that lock, but the players don't necessarily know that.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8649580, member: 7025508"] Players like to roll the dice, And I often let them. Though I totally agree that tediously rolling and rerolling the same task when under no time pressure is just silly and waste of time. But I don't think this is just learned behaviour (though that's certainly part of it.) Players want to feel that their build choices matter, so just giving an autosuccess might feel like they don't. I often try to connect an autosuccess to something the PC has "Oh, you have an expertise in this, no need to roll," "Oh, due your background you just know this, no need to roll." Then it feels less that there was no obstacle at all and anyone could have just breezed through it, and more that due the build choices the player made they specifically could. Also, for the situation you describe, one could still roll, but do it something like this: "You're skilled enough to do this eventually, but roll once to see how quickly you can do it." Better roll, faster completion. It might be just flavour, but to me that's fine, if it is just one roll. Also, the players don't always know whether the matter is time sensitive or not. For example the GM might know that there is no one nearby who could stumble on them picking that lock, but the players don't necessarily know that. [/QUOTE]
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