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5e consequence-resolution
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<blockquote data-quote="Crimson Longinus" data-source="post: 8649622" data-attributes="member: 7025508"><p>I mean you don't <em>have to</em> fight trough the guards. You can just give up. But the players probably won't. Their choice though.</p><p></p><p></p><p>I mean, there usually is a a lot of different way to achieve the outcome, many of which are such that the GM hasn't even though about them. Also, the PC not reaching "the goal" should be a valid outcome. Otherwise how is this just not a railroad? </p><p></p><p></p><p>Well, if you don't use system which lets you just "fail forward" onwards on the rails, then you have to think in terms of avoiding such dead ends and you get better at it. Do such situations still sometimes crop up? Perhaps. And sometimes the characters just fail to achieve their goal. That's thing that can happen on a game.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8649622, member: 7025508"] I mean you don't [I]have to[/I] fight trough the guards. You can just give up. But the players probably won't. Their choice though. I mean, there usually is a a lot of different way to achieve the outcome, many of which are such that the GM hasn't even though about them. Also, the PC not reaching "the goal" should be a valid outcome. Otherwise how is this just not a railroad? Well, if you don't use system which lets you just "fail forward" onwards on the rails, then you have to think in terms of avoiding such dead ends and you get better at it. Do such situations still sometimes crop up? Perhaps. And sometimes the characters just fail to achieve their goal. That's thing that can happen on a game. [/QUOTE]
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