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General Tabletop Discussion
*Dungeons & Dragons
5e consequence-resolution
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<blockquote data-quote="Hussar" data-source="post: 8650258" data-attributes="member: 22779"><p>Oh, I agree that DC's of some sort need to be established. Not really my point. My point is that the DC's are almost always entirely arbitrary and mostly random, with all sorts of auto-success thrown in for fun. Why can I always jump a certain distance but, I cannot always open a lock or move quietly? </p><p></p><p>Yeah... as far as consequences go that's not very consequential. Since there is zero time constraint (and there isn't. there is literally NO time constraint at all.) and we're talking about a padlock, umm, it takes a couple of minutes with a crowbar. That shouldn't be a check. It should be automatic.</p><p></p><p>That's my point though. The rules are so scattered, vague and poorly defined that even professional game designers can't really use them. It's really the worst of both worlds. Too detailed and crunchy for a simple system but, too vague and inconsistent for a decent crunchy system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8650258, member: 22779"] Oh, I agree that DC's of some sort need to be established. Not really my point. My point is that the DC's are almost always entirely arbitrary and mostly random, with all sorts of auto-success thrown in for fun. Why can I always jump a certain distance but, I cannot always open a lock or move quietly? Yeah... as far as consequences go that's not very consequential. Since there is zero time constraint (and there isn't. there is literally NO time constraint at all.) and we're talking about a padlock, umm, it takes a couple of minutes with a crowbar. That shouldn't be a check. It should be automatic. That's my point though. The rules are so scattered, vague and poorly defined that even professional game designers can't really use them. It's really the worst of both worlds. Too detailed and crunchy for a simple system but, too vague and inconsistent for a decent crunchy system. [/QUOTE]
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