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5e consequence-resolution
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<blockquote data-quote="Hussar" data-source="post: 8652541" data-attributes="member: 22779"><p>Now, how do you determine whether that information is common knowledge or obscure? - Completely arbitrary DM decision. The rules certainly aren't helping you here.</p><p></p><p>What combat action would be done in tandem with a knowledge check? </p><p></p><p>But, the point is, the rules here are doing pretty much nothing. I could simply say, "Roll a d20, roll high and you know the information" and it would be just about as much use as the 5e rules.</p><p></p><p></p><p>"Reasonable justification"? Again, purely arbitrary. </p><p></p><p>It's not that I'm incapable of doing it. I can do it. I simply don't want to. I shouldn't have to. The system, if it was actually of any use, should be able to provide me with a framework for adjudicating resolution beyond, "roll something that looks right". </p><p></p><p>I really find hard to understand how people defend a system that doesn't actually do anything that it's supposed to do. A skill system should be able to adjudicate standard uses of the skills, no? I shouldn't have to make stuff up and play amateur game designer every single time the players want to use a skill for something that is a perfectly normal way of using that skill. </p><p></p><p>I'm not talking about using Athletics to leap off an angry dragon onto a galloping horse while singing opera. Fair enough, I don't think there are too many systems out there that would be able to answer that question easily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But, "Does my character know something about this monster" isn't exactly a corner case question. Yet, right out of the chute, the rules are largely useless for resolving that. The rules don't set a DC, don't tell me what kind of action it would be, don't tell me pretty much anything other than the raw bonus on a d20. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>That is not a good system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8652541, member: 22779"] Now, how do you determine whether that information is common knowledge or obscure? - Completely arbitrary DM decision. The rules certainly aren't helping you here. What combat action would be done in tandem with a knowledge check? But, the point is, the rules here are doing pretty much nothing. I could simply say, "Roll a d20, roll high and you know the information" and it would be just about as much use as the 5e rules. "Reasonable justification"? Again, purely arbitrary. It's not that I'm incapable of doing it. I can do it. I simply don't want to. I shouldn't have to. The system, if it was actually of any use, should be able to provide me with a framework for adjudicating resolution beyond, "roll something that looks right". I really find hard to understand how people defend a system that doesn't actually do anything that it's supposed to do. A skill system should be able to adjudicate standard uses of the skills, no? I shouldn't have to make stuff up and play amateur game designer every single time the players want to use a skill for something that is a perfectly normal way of using that skill. I'm not talking about using Athletics to leap off an angry dragon onto a galloping horse while singing opera. Fair enough, I don't think there are too many systems out there that would be able to answer that question easily. :D But, "Does my character know something about this monster" isn't exactly a corner case question. Yet, right out of the chute, the rules are largely useless for resolving that. The rules don't set a DC, don't tell me what kind of action it would be, don't tell me pretty much anything other than the raw bonus on a d20. :erm: That is not a good system. [/QUOTE]
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