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5e consequence-resolution
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<blockquote data-quote="Hussar" data-source="post: 8653374" data-attributes="member: 22779"><p>If we're only going to use 3 DC's - 10-20, then why bother having a system at all? Or, to put it another way, not not simply have a chance of success based on the character? After all, the DC's are almost always going to fall within a specific range anyway, so, why not simply put it in the player's hands? </p><p></p><p>But, [USER=6801845]@Oofta[/USER], again, you are not actually talking about simulation. In a simulation system, it has to tell you something about what happened. Why did the roll succeed or fail? What happened? Since the 5e system is not based in anything remotely resembling simulation, then any narration is equally applicable.</p><p></p><p>Player: I would like to negotiate with the merchant for a discount.</p><p>Dm: Ok, fair enough. Gimme a Persuasion check.</p><p>Player: 23. I fart on him.</p><p>DM: Great, you get a 20 per cent discount.</p><p></p><p>Is a perfectly reasonable result from the 5e skill system because success or failure is not in any way tied to the narrative or the game world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8653374, member: 22779"] If we're only going to use 3 DC's - 10-20, then why bother having a system at all? Or, to put it another way, not not simply have a chance of success based on the character? After all, the DC's are almost always going to fall within a specific range anyway, so, why not simply put it in the player's hands? But, [USER=6801845]@Oofta[/USER], again, you are not actually talking about simulation. In a simulation system, it has to tell you something about what happened. Why did the roll succeed or fail? What happened? Since the 5e system is not based in anything remotely resembling simulation, then any narration is equally applicable. Player: I would like to negotiate with the merchant for a discount. Dm: Ok, fair enough. Gimme a Persuasion check. Player: 23. I fart on him. DM: Great, you get a 20 per cent discount. Is a perfectly reasonable result from the 5e skill system because success or failure is not in any way tied to the narrative or the game world. [/QUOTE]
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