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5e consequence-resolution
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<blockquote data-quote="Oofta" data-source="post: 8654131" data-attributes="member: 6801845"><p>Thanks for the explanation, but it goes back to the same issue. How do you have guidelines when there are so many things someone could potentially attempt?</p><p></p><p>I still do some things in stages. The example we had above of climbing the side of the building for example. In my scenario it could involve several checks, a perception check to see the rain gutter coming down the side of the building. Perhaps there's an investigation check to let them know that the rain gutter is exposed to the street so if they want to use the rain gutter (a very easy DC 5 so probably automatic for someone with training in athletics) they'll need a stealth check as well to time it for when no one will notice. Perhaps there's a complication and the rain gutter breaks free, make an athletics check to leap the rest of the way to the top or an acrobatics check to hold on to the rain gutter but then flip to where you can land on an edge. In</p><p></p><p>But that's all very much about what's going to fit the scene, what's going to be fun for the group, does it add tension. In a lot of cases, it's just going to be "there's a rain gutter you can climb" because I want to keep the story flowing. I'm not sure how to create a system that would give me a tense scene with multiple checks unless the TTRPG is very narrowly focused. I'm open to ideas and suggestions, but anything we do should be easy to resolve and relatively simple.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8654131, member: 6801845"] Thanks for the explanation, but it goes back to the same issue. How do you have guidelines when there are so many things someone could potentially attempt? I still do some things in stages. The example we had above of climbing the side of the building for example. In my scenario it could involve several checks, a perception check to see the rain gutter coming down the side of the building. Perhaps there's an investigation check to let them know that the rain gutter is exposed to the street so if they want to use the rain gutter (a very easy DC 5 so probably automatic for someone with training in athletics) they'll need a stealth check as well to time it for when no one will notice. Perhaps there's a complication and the rain gutter breaks free, make an athletics check to leap the rest of the way to the top or an acrobatics check to hold on to the rain gutter but then flip to where you can land on an edge. In But that's all very much about what's going to fit the scene, what's going to be fun for the group, does it add tension. In a lot of cases, it's just going to be "there's a rain gutter you can climb" because I want to keep the story flowing. I'm not sure how to create a system that would give me a tense scene with multiple checks unless the TTRPG is very narrowly focused. I'm open to ideas and suggestions, but anything we do should be easy to resolve and relatively simple. [/QUOTE]
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