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Community
General Tabletop Discussion
*Dungeons & Dragons
5E conversions for player races from Monte Cooke's Arcana Evolved/Unearthed
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<blockquote data-quote="Dr Simon" data-source="post: 6434706" data-attributes="member: 21938"><p>In this thread I'm going to attempt to convert the Arcana Unearthed/Evolved races to D&D 5th Ed., mainly as an exercise for me to get used to the system. I'm not going to attempt the Evolved levels, at least not yet, but otherwise will be using the AE versions of the playable races rather than the older AU versions.</p><p></p><p>I liked Monte's ideas for racial levels when they first came out, but looking at what you get for 5e player races, and what you get for the AE racial levels, I've folded most of the benefits into the initial package. Thoughts and comments are most welcome.</p><p></p><p>I'm going to start with some of the easier races first:</p><p></p><p></p><p><strong>Litorian</strong></p><p>Lion-like humanoids, with a proud warrior heritage and a hunter culture.</p><p></p><p>+2 Dex, +1 Str</p><p>Medium Size</p><p>Base move 35 ft.</p><p>Darkvision</p><p>Keen Senses: A litorian has proficiency in Perception.</p><p>Scent: A litorian has advantage in Perception tests involving the sense of smell.</p><p>Noble Hunter: A litorian has proficiency in any two of the following: Athletics, Animal Handling, Nature, Stealth, Survival, Litorian Warclub, Litorian Bolas.</p><p></p><p>Fairly straightforward, the litorian package seemed to be gearing them towards a kind of plains hunter archetype, with an athletic build. The ability score bonuses are based on what they would get from racial levels, as is the increased base speed. Keen Senses and Scent also come form base package and racial levels, and the 5e effects are based on existing creature abilities. I thought that choosing two proficiencies from a limited selection, rather than granting specific proficiencies, makes for a bit more flexibility (in the spirit of AE) - the skill selection is based on the racial bonuses and racial skills from the original litorian.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 6434706, member: 21938"] In this thread I'm going to attempt to convert the Arcana Unearthed/Evolved races to D&D 5th Ed., mainly as an exercise for me to get used to the system. I'm not going to attempt the Evolved levels, at least not yet, but otherwise will be using the AE versions of the playable races rather than the older AU versions. I liked Monte's ideas for racial levels when they first came out, but looking at what you get for 5e player races, and what you get for the AE racial levels, I've folded most of the benefits into the initial package. Thoughts and comments are most welcome. I'm going to start with some of the easier races first: [B]Litorian[/B] Lion-like humanoids, with a proud warrior heritage and a hunter culture. +2 Dex, +1 Str Medium Size Base move 35 ft. Darkvision Keen Senses: A litorian has proficiency in Perception. Scent: A litorian has advantage in Perception tests involving the sense of smell. Noble Hunter: A litorian has proficiency in any two of the following: Athletics, Animal Handling, Nature, Stealth, Survival, Litorian Warclub, Litorian Bolas. Fairly straightforward, the litorian package seemed to be gearing them towards a kind of plains hunter archetype, with an athletic build. The ability score bonuses are based on what they would get from racial levels, as is the increased base speed. Keen Senses and Scent also come form base package and racial levels, and the 5e effects are based on existing creature abilities. I thought that choosing two proficiencies from a limited selection, rather than granting specific proficiencies, makes for a bit more flexibility (in the spirit of AE) - the skill selection is based on the racial bonuses and racial skills from the original litorian. [/QUOTE]
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5E conversions for player races from Monte Cooke's Arcana Evolved/Unearthed
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