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5E conversions for player races from Monte Cooke's Arcana Evolved/Unearthed
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<blockquote data-quote="Dr Simon" data-source="post: 6694360" data-attributes="member: 21938"><p><strong>Mojh</strong></p><p>The mojh are a draconic race, but unlike dracha and other dragonborn they were originally humans who voluntarily underwent a ritual to make them more draconic. The relationship between mojh and true dragonborn could be said to be interesting at best. Mojh abilities focus on the magical side of draconic nature, whereas dracha are more physical creatures.</p><p></p><ul> <li data-xf-list-type="ul">+2 Int</li> <li data-xf-list-type="ul">Medium size</li> <li data-xf-list-type="ul">Base speed 30 ft.</li> <li data-xf-list-type="ul">Tail - the mojh tail gives advantage to Acrobatics checks related to balancing.</li> <li data-xf-list-type="ul">Runic Affinity - mojh gain advantage to Intelligence checks pertaining to runes and arcane symbols.</li> <li data-xf-list-type="ul">Darkvision</li> <li data-xf-list-type="ul">+1 natural armour</li> <li data-xf-list-type="ul">Draconic Magic - mojh can use the <em>detect magic </em>cantrip at will. At 3rd level they can use levitate, mage armour and shocking grasp 1/day. At 5th level they can use levitate 2/day, and fear and see invisibility 1/day. These use Intelligence as the casting stat.</li> </ul><p></p><p>Notes: Alternative to Runic Affinity, grant double proficiency. The spell-like abilities are based on the AE mojh racial levels, which grant lesser beastskin, levitate and touch of fear at 2nd level, and destructive grip, share armour and levitate 2/day at 3rd., also toe Sense the Unseen feat at 1st. I've changed beastskin to mage armour, touch of fear to fear and destructive grip to shocking grasp, swapping a bit to allow for changed levels. I dropped share armour as I couldn't find an equivalent, but then they get see invisibility rather than Sense the Unsees. Any suggestions welcome!</p><p></p><p>Also in AE there is the option for a human to become a mojh at any time from 3rd level in a ritual that costs 500gp and uses a feat - I'd suggest the same for 5e as the ability to change your character is one of the fun things of AE.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 6694360, member: 21938"] [B]Mojh[/B] The mojh are a draconic race, but unlike dracha and other dragonborn they were originally humans who voluntarily underwent a ritual to make them more draconic. The relationship between mojh and true dragonborn could be said to be interesting at best. Mojh abilities focus on the magical side of draconic nature, whereas dracha are more physical creatures. [LIST] [*]+2 Int [*]Medium size [*]Base speed 30 ft. [*]Tail - the mojh tail gives advantage to Acrobatics checks related to balancing. [*]Runic Affinity - mojh gain advantage to Intelligence checks pertaining to runes and arcane symbols. [*]Darkvision [*]+1 natural armour [*]Draconic Magic - mojh can use the [I]detect magic [/I]cantrip at will. At 3rd level they can use levitate, mage armour and shocking grasp 1/day. At 5th level they can use levitate 2/day, and fear and see invisibility 1/day. These use Intelligence as the casting stat. [/LIST] Notes: Alternative to Runic Affinity, grant double proficiency. The spell-like abilities are based on the AE mojh racial levels, which grant lesser beastskin, levitate and touch of fear at 2nd level, and destructive grip, share armour and levitate 2/day at 3rd., also toe Sense the Unseen feat at 1st. I've changed beastskin to mage armour, touch of fear to fear and destructive grip to shocking grasp, swapping a bit to allow for changed levels. I dropped share armour as I couldn't find an equivalent, but then they get see invisibility rather than Sense the Unsees. Any suggestions welcome! Also in AE there is the option for a human to become a mojh at any time from 3rd level in a ritual that costs 500gp and uses a feat - I'd suggest the same for 5e as the ability to change your character is one of the fun things of AE. [/QUOTE]
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