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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8712192" data-attributes="member: 57383"><p>Well it's kind of at the dividing line. NPC type spellcasters tend to have CR of at least half their level in 5E, i.e.:</p><p></p><p>Mage (9th level spellcaster) CR 6 (level+3 / 2)</p><p>Druid (4th level spellcaster) CR 2 (level / 2)</p><p>Priest (5th level spellcaster) CR 2 (level-1 / 2)</p><p></p><p>The lizardmage is a 7th-level caster, which ought to put it at Challenge 3½ from the spells alone. Most of its spells are lightning or thunder, so do an additional 2d6 damage due to its <em>Heart of the Storm</em> trait, which I think is worth another half-CR for 4.</p><p></p><p>Also, it's HP, AC and melee ability are noticeable better than a typical spellcaster.</p><p></p><p>By the way, did you consider having it produce frogs as a spell instead of an action? It could use a variant <em>conjure animals</em>, either a 1/day<em><strong> Innate Spellcasting</strong></em> or just added to its spell selection?</p><p></p><p>Like so:</p><p></p><p style="margin-left: 20px">3rd Level (3 slots): <em>conjure animals</em> (giant frogs only), <em>gust of wind</em>, <em>shatter</em>, <em>warding wind</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em><strong>Innate Spellcasting.</strong></em> The lizardfolk sorcerer's spellcasting ability is Charisma. The lizardfolk can innately cast the following spell, requiring no material components:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1/day: <em>conjure animals</em> (giant frogs only)</p><p></p><p>That would make a couple of significant changes though.</p><p></p><p>First, it summons eight giant frogs each time instead of 2d4, as <a href="https://www.5esrd.com/database/spell/conjure-animals" target="_blank"><em>conjure animals</em></a> summons eight beasts of challenge rating 1/4 or lower.</p><p></p><p>More importantly, <em>conjure animals</em> is a Concentration spell while Summon Frogs doesn't require concentration, allowing the sorceror to cast spells while its frog allies protect it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8712192, member: 57383"] Well it's kind of at the dividing line. NPC type spellcasters tend to have CR of at least half their level in 5E, i.e.: Mage (9th level spellcaster) CR 6 (level+3 / 2) Druid (4th level spellcaster) CR 2 (level / 2) Priest (5th level spellcaster) CR 2 (level-1 / 2) The lizardmage is a 7th-level caster, which ought to put it at Challenge 3½ from the spells alone. Most of its spells are lightning or thunder, so do an additional 2d6 damage due to its [I]Heart of the Storm[/I] trait, which I think is worth another half-CR for 4. Also, it's HP, AC and melee ability are noticeable better than a typical spellcaster. By the way, did you consider having it produce frogs as a spell instead of an action? It could use a variant [I]conjure animals[/I], either a 1/day[I][B] Innate Spellcasting[/B][/I] or just added to its spell selection? Like so: [indent]3rd Level (3 slots): [I]conjure animals[/I] (giant frogs only), [I]gust of wind[/I], [I]shatter[/I], [I]warding wind [B]Innate Spellcasting.[/B][/i] The lizardfolk sorcerer's spellcasting ability is Charisma. The lizardfolk can innately cast the following spell, requiring no material components: 1/day: [I]conjure animals[/I] (giant frogs only)[/indent] That would make a couple of significant changes though. First, it summons eight giant frogs each time instead of 2d4, as [URL='https://www.5esrd.com/database/spell/conjure-animals'][I]conjure animals[/I][/URL] summons eight beasts of challenge rating 1/4 or lower. More importantly, [I]conjure animals[/I] is a Concentration spell while Summon Frogs doesn't require concentration, allowing the sorceror to cast spells while its frog allies protect it. [/QUOTE]
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