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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Casimir Liber" data-source="post: 8824448" data-attributes="member: 6947639"><p>So adopted all the changes - the silver issue is like what was done with the jackalwere in 5e, which I find really annoying - and can't tweak in dndbeyond.</p><p></p><p>I can ditch feint but I think parry is good as gives it a bit of a defence with lousy AC.</p><p></p><p>I like having hybrid form as classic shapechanger ability (also the drawing in the CC in TD looks a bit like this anyway)</p><p></p><p>Yes - agree with adding the above trait - question is, make a shaman from scratch or use Fang of Yeenoghu</p><p></p><p>A case for making a new critter with some powers is that gnolls moved away from Gorellik to Yeenoghu because the latter had some sway/power over undead, thus making a shamanic figure with some powers based on this could be a good lorebuff.</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 8824448, member: 6947639"] So adopted all the changes - the silver issue is like what was done with the jackalwere in 5e, which I find really annoying - and can't tweak in dndbeyond. I can ditch feint but I think parry is good as gives it a bit of a defence with lousy AC. I like having hybrid form as classic shapechanger ability (also the drawing in the CC in TD looks a bit like this anyway) Yes - agree with adding the above trait - question is, make a shaman from scratch or use Fang of Yeenoghu A case for making a new critter with some powers is that gnolls moved away from Gorellik to Yeenoghu because the latter had some sway/power over undead, thus making a shamanic figure with some powers based on this could be a good lorebuff. [/QUOTE]
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