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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8848646" data-attributes="member: 57383"><p>Well it's already toned down slightly because we reduced the STR bonus by a point.</p><p></p><p>Let's see, if he makes three Multiwhacks with its Staff for 2d6+7 plus 2d8 cold (23 times 3 is 69) plus a Bonus Action Mockery for 4d6 (14) and a Legendary Action Cast a Spell, say <em>cone of cold</em> for 8d6 (28) that's… 111 DPR.</p><p></p><p>Which is Challenge 21 according to the Calculator.</p><p></p><p>Indeed it's the very lowest end of CR 21, we can have a range from DPR 111 to 122 and it comes out to that figure.</p><p></p><p>So we <em>could</em> increase the damage a tad and keep within budget.</p><p></p><p>However, I'm thinking we should drop the Cast a Spell Legendary Action since none of the Archdevils or Demon Princes in Mordenkainen have it as far as I can see.</p><p></p><p>Instead I'd rather, say, increase the Vicious Mockery to 6d6 and be able to use THAT as a Cost 2 Legendary Action. That's the same average damage (6d6 + 6d6 instead of 4d6 + 8d6).</p><p></p><p>Oh, I'm thinking we should adjust the Innate Spellcasting so it has some at-wills like the 5E Titivilus and Hutijin, who have:</p><p></p><p style="margin-left: 20px"><strong>Hutijin</strong></p> <p style="margin-left: 20px"> At will: <em>alter self</em> (can become Medium when changing his appearance), <em>animate dead</em>, <em>detect magic</em>, <em>hold monster</em>, <em>invisibility</em> (self only), <em>lightning bolt</em>, <em>suggestion</em>, <em>wall of fire</em></p> <p style="margin-left: 20px"> 3/day: <em>dispel magic</em></p> <p style="margin-left: 20px"> 1/day each: <em>heal</em>, <em>symbol</em> (hopelessness only)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Titivilus</strong></p> <p style="margin-left: 20px"> At will: <em>alter self</em>, <em>animate dead</em>, <em>bestow curse</em>, <em>confusion</em>, <em>major image</em>, <em>modify memory</em>, <em>nondetection</em>, <em>sending</em>, <em>suggestion</em></p> <p style="margin-left: 20px"> 3/day: <em>greater invisibility</em> (self only), <em>mislead</em></p> <p style="margin-left: 20px"> 1/day: <em>feeblemind</em>, <em>symbol</em> (discord or sleep only)</p><p></p><p>The original 1E versions had:</p><p></p><p style="margin-left: 20px">One at a time, at will, 1 per round, Hutijin can use the following spell-like powers as a 20th-level magic-user: <em>animate dead</em>, <em>detect invisible</em>, <em>detect magic</em>, <em>heal</em> twice per day, <em>hold monster</em>, <em>invisibility</em>, <em>know alignment</em>, <em>polymorph self</em>, <em>produce flame</em>, <em>pyrotechnics</em>, <em>ray of enfeeblement</em>, <em>read languages</em>, <em>read magic</em>, <em>shocking grasp</em>, <em>suggestion</em>, <em>teleportation</em>, <em>wall of fire</em>, fulfill another’s <em>limited wish</em>. Hutijin causes <em>fear</em> by voice tone within a 30 foot radius with a saving throw vs. rods et al, applicable. He can use a <em>symbol</em> of persuasion once per day.</p><p></p><p>and</p><p></p><p style="margin-left: 20px">It is said that Titivilus possesses a silver <em>sword of wounding</em>; however, he typically uses his other powers. At will, 1 per round, as applicable, Titivilus can use the following spell-like powers as a 20th-level magic-user: <em>animate dead</em>, <em>bestow curse</em>, <em>charm person </em>or<em> mammal</em>, <em>chaos</em>, <em>emotion</em>, <em>feeblemind</em> once per day, <em>forget</em>, <em>fumble</em>, <em>hypnotism</em>, <em>illusion</em>, <em>illusionary script</em>, <em>improved invisibility</em>, <em>know alignment</em>, <em>message</em>, <em>misdirection</em>, <em>nondetection</em>, <em>polymorph self</em>, <em>protection from good</em>, <em>suggestion</em>, <em>teleport</em>, <em>tongues</em>, <em>ventriloquism</em>, <em>whispering wind</em>. Once per day Titivilus can use a <em>symbol</em> of discord or <em>sleep</em> (19 levels or hit dice or 99 hit points affected. A saving throw indicates only nodding and dozing with a 1 in 20 chance per round of awakening fully). He causes <em>fear</em> by touch only.</p><p></p><p>So the 5E version is pretty similar in general outline.</p><p></p><p>Note that the fear causing effects are Traits or Actions not spell-like abilities. 5E Titivilus has a Frightful Word action he can use separately or as part of a Multiattack with a single sword attack, while 5E Hutijin has Infernal Despair.</p><p></p><p>Adonides causes fear by pointing at someone once per round, so we could make that a Bonus Action or Multiattack option.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8848646, member: 57383"] Well it's already toned down slightly because we reduced the STR bonus by a point. Let's see, if he makes three Multiwhacks with its Staff for 2d6+7 plus 2d8 cold (23 times 3 is 69) plus a Bonus Action Mockery for 4d6 (14) and a Legendary Action Cast a Spell, say [I]cone of cold[/I] for 8d6 (28) that's… 111 DPR. Which is Challenge 21 according to the Calculator. Indeed it's the very lowest end of CR 21, we can have a range from DPR 111 to 122 and it comes out to that figure. So we [I]could[/I] increase the damage a tad and keep within budget. However, I'm thinking we should drop the Cast a Spell Legendary Action since none of the Archdevils or Demon Princes in Mordenkainen have it as far as I can see. Instead I'd rather, say, increase the Vicious Mockery to 6d6 and be able to use THAT as a Cost 2 Legendary Action. That's the same average damage (6d6 + 6d6 instead of 4d6 + 8d6). Oh, I'm thinking we should adjust the Innate Spellcasting so it has some at-wills like the 5E Titivilus and Hutijin, who have: [INDENT][B]Hutijin[/B][/INDENT] [INDENT] At will: [I]alter self[/I] (can become Medium when changing his appearance), [I]animate dead[/I], [I]detect magic[/I], [I]hold monster[/I], [I]invisibility[/I] (self only), [I]lightning bolt[/I], [I]suggestion[/I], [I]wall of fire[/I][/INDENT] [INDENT] 3/day: [I]dispel magic[/I][/INDENT] [INDENT] 1/day each: [I]heal[/I], [I]symbol[/I] (hopelessness only)[/INDENT] [INDENT][/INDENT] [INDENT][B]Titivilus[/B][/INDENT] [INDENT] At will: [I]alter self[/I], [I]animate dead[/I], [I]bestow curse[/I], [I]confusion[/I], [I]major image[/I], [I]modify memory[/I], [I]nondetection[/I], [I]sending[/I], [I]suggestion[/I][/INDENT] [INDENT] 3/day: [I]greater invisibility[/I] (self only), [I]mislead[/I][/INDENT] [INDENT] 1/day: [I]feeblemind[/I], [I]symbol[/I] (discord or sleep only)[/INDENT] The original 1E versions had: [INDENT]One at a time, at will, 1 per round, Hutijin can use the following spell-like powers as a 20th-level magic-user: [I]animate dead[/I], [I]detect invisible[/I], [I]detect magic[/I], [I]heal[/I] twice per day, [I]hold monster[/I], [I]invisibility[/I], [I]know alignment[/I], [I]polymorph self[/I], [I]produce flame[/I], [I]pyrotechnics[/I], [I]ray of enfeeblement[/I], [I]read languages[/I], [I]read magic[/I], [I]shocking grasp[/I], [I]suggestion[/I], [I]teleportation[/I], [I]wall of fire[/I], fulfill another’s [I]limited wish[/I]. Hutijin causes [I]fear[/I] by voice tone within a 30 foot radius with a saving throw vs. rods et al, applicable. He can use a [I]symbol[/I] of persuasion once per day.[/INDENT] and [INDENT]It is said that Titivilus possesses a silver [I]sword of wounding[/I]; however, he typically uses his other powers. At will, 1 per round, as applicable, Titivilus can use the following spell-like powers as a 20th-level magic-user: [I]animate dead[/I], [I]bestow curse[/I], [I]charm person [/I]or[I] mammal[/I], [I]chaos[/I], [I]emotion[/I], [I]feeblemind[/I] once per day, [I]forget[/I], [I]fumble[/I], [I]hypnotism[/I], [I]illusion[/I], [I]illusionary script[/I], [I]improved invisibility[/I], [I]know alignment[/I], [I]message[/I], [I]misdirection[/I], [I]nondetection[/I], [I]polymorph self[/I], [I]protection from good[/I], [I]suggestion[/I], [I]teleport[/I], [I]tongues[/I], [I]ventriloquism[/I], [I]whispering wind[/I]. Once per day Titivilus can use a [I]symbol[/I] of discord or [I]sleep[/I] (19 levels or hit dice or 99 hit points affected. A saving throw indicates only nodding and dozing with a 1 in 20 chance per round of awakening fully). He causes [I]fear[/I] by touch only.[/INDENT] So the 5E version is pretty similar in general outline. Note that the fear causing effects are Traits or Actions not spell-like abilities. 5E Titivilus has a Frightful Word action he can use separately or as part of a Multiattack with a single sword attack, while 5E Hutijin has Infernal Despair. Adonides causes fear by pointing at someone once per round, so we could make that a Bonus Action or Multiattack option. [/QUOTE]
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