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<blockquote data-quote="Cleon" data-source="post: 9088190" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Baalphegor</span></strong></p><p><em>Medium fiend (devil), lawful evil</em></p><p><strong>Armor Class</strong> 20 (natural armor)</p><p><strong>Hit Points</strong> 345 (30d8 + 210)</p><p><strong>Speed</strong> 40 ft., fly 60 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">19 (+4)</p> </td><td><p style="text-align: center">21 (+5)</p> </td><td><p style="text-align: center">24 (+7)</p> </td><td><p style="text-align: center">28 (+9)</p> </td><td><p style="text-align: center">24 (+7)</p> </td><td><p style="text-align: center">27 (+8)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> DEX +12, CON +14, WIS +14, CHA +15</p><p><strong>Skills</strong> Deception +15, Insight +16, Intimidation +15, Investigation +16</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered</p><p><strong>Damage Immunities</strong> cold, fire, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, poisoned</p><p><strong>Senses</strong> truesight 120 ft., passive Perception 17</p><p><strong>Languages</strong> All, telepathy 120 ft.</p><p><strong>Challenge</strong> 23 (50,000 XP) <strong>Proficiency Bonus</strong> +7</p><p></p><p><em><strong>Legendary Resistance (3/Day).</strong></em> If Baalphegor fails a saving throw, she can choose to succeed instead.</p><p></p><p><em><strong>Magic Resistance.</strong></em> Baalphegor has advantage on saving throws against spells and other magical effects.</p><p></p><p><em><strong>Magic Weapons.</strong></em> Baalphegor's weapon attacks are magical.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Baalphegor's innate spellcasting ability is Charisma (spell save DC 23). Baalphegor can innately cast the following spells, requiring no material components.</p><ul> <li data-xf-list-type="ul">At will: <em> charm person</em>, <em>detect magic</em>, <em>pyrotechnics</em> (4d8 damage), <em>suggestion</em></li> <li data-xf-list-type="ul">3/day each: <em>dispel magic</em>, <em>lightning bolt</em> (5th level spell slot for 10d6 lightning damage)</li> <li data-xf-list-type="ul">1/day each: <em>chain lightning</em>, <em>finger of death</em>, <em>heal</em> (self or by touch only), <em>symbol</em> (of stunning)</li> </ul><p><em><strong>Beguiling Aura.</strong></em> In her natural form, Baalphegor's voice and appearance are bewitchingly beautiful. Any creature that is not a celestial, construct, fiend or undead within 60 feet of Baalphegor that can see or hear her must succeed on a DC 23 Wisdom saving throw or be charmed as long as Baalphegor remains within range and is visible or audible.</p><p> A charmed target has disadvantage on saving throws against Baalphegor's powers of <em>Devilish Mockery</em>, <em>Twisting Words</em> and <em>suggestion</em>.</p><p> While charmed, a target will try to stay within range of the aura, following Baalphegor by the most direct route available. They don't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw once every hour. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to Baalphegor's <em>Beguiling Aura</em> for the next 24 hours.</p><p></p><p><em><strong>Regeneration.</strong></em> Baalphegor regains 10 hit points at the start of her turn. If she takes radiant damage, this trait does not function at the start of her turn. Baalphegor dies only at the start of her turn with 0 hit points and doesn't regenerate.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> Baalphegor makes three melee attacks: two with her rapier and one with her tail. She can use devilish mockery, fiery eyes or twisting words in place of either or both of her rapier attacks.</p><p></p><p><em><strong>Rapier.</strong> Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d6 + 5) force damage plus 22 (4d10) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or the target's Strength score is reduced by 1d4 and their Dexterity score is reduced by 1d6. The target dies if this reduces its Strength to 0 and becomes paralyzed if their Dexterity is reduced to 0. Otherwise, the effects last until the target finished a short or long rest. Both reductions can be removed by the <em>greater restoration</em> spell or similar magic.</p><p></p><p><em><strong>Tail.</strong> Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d6 + 5) force damage plus 22 (4d10) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target is slowed as if affected by a <em>slow</em> spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><em><strong>Teleport.</strong></em> Baalphegor teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.</p><p></p><p><span style="font-size: 22px">Bonus Actions</span></p><p></p><p><em><strong>Devilish Mockery.</strong></em> Baalphegor speaks to a target within 60 feet. If the target can hear Baalphegor, it must succeed on a DC 23 Wisdom saving throw or take 21 (6d6) psychic damage and be frightened until the end of its next turn.</p><p></p><p><em><strong>Fiery Eyes.</strong></em> Baalphegor's eyes flash with flame as she glares at a creature within 300 feet. If the target can see Baalpheror, it must succeed at a DC 23 Constitution saving throw or take 13 (2d12) fire damage and be blinded until the end of its next turn. Creatures with resistance or immunity to either fire damage or radiant damage cannot be blinded by Baalphegor's <em>Fiery Eyes</em>.</p><p></p><p><em><strong>Twisting Words.</strong></em> Baalphegor speaks to a creature that is charmed by her <em>Beguiling Aura</em>. The target must succeed on a DC 23 Charisma saving throw or follow Baalphegor's commands until the end of its next turn. The target ignores suicidal or self-destructive orders but does its best to obey any other command. If the creature has no orders to follow, it defends and preserves itself to the best of its ability. Each time the target takes damage, the target can repeat the saving throw. If the saving throw is successful, the effect ends on it. A creature that succeeds on the saving throw is immune to Baalphegor's <em>Beguiling Aura</em> and <em>Twisting Words</em> for 24 hours.</p><p></p><p><span style="font-size: 22px">Legendary Actions</span></p><p></p><p>Baalphegor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Baalphegor regains spent legendary actions at the start of her turn.</p><p></p><p><em><strong>Diabolical Travel (Costs 2 Actions).</strong></em> Baalphegor uses <em>Teleport</em>.</p><p></p><p><em><strong>Fiendish Invective (Costs 2 Actions).</strong></em> Baalphegor uses <em>Devilish Mockery</em> or <em>Twisting Words</em>.</p><p></p><p><em><strong>Infernal Gaze.</strong></em> Baalphegor uses <em>Fiery Eyes</em>.</p><p></p><p><em><strong>Summon Devils (Costs 3 Actions).</strong></em> Baalphegor summons allied devils, either 1 horned devil or 1d4+1 spined devils. The summoned devils appear in unoccupied spaces within 60 feet that Baalphegor can see. A summoned devil remains until it or Baalphegor dies, or until it's dismissed as an action. Baalphegor can dismiss any number of her summoned underlings with the same action.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>Baalphegor is a unique devil who appears as a young female human apart from her petite leathery wings, ruby red eyes, and a long slim tail tipped with a fork. Unlike many devils, Baalphegor does not have hoofed feet. She is extremely attractive, with sleek curves, cinnamon brown skin and a voice like musical honey. Baalphegor normally has a carefree demeanor with a gentle voice that is insidiously persuasive. If she becomes angry or belligerent, Baalphegor's eyes flash blinding fire and her words can cut like a whip.</p><p> <em><strong>Mistress of Mephistar.</strong></em> Baalphegor is a Princess of Hell and consort to Mephistopheles, the arch-devil who rules Caina, the 8th circle of Hell. She is a master politician and diplomat who developed many subtle and effective stratagems for the Nine Hells. Her spouse Mephistopheles and overlord Asmodeus each hold Baalphegor in high regard as one of their most valuable assets while she somehow manages to look devoted to both while remaining impartial. Her true desires or ambition may be a mystery even to those arch-devils.</p><p> Baalphegor spends most of her time in Mephistar, the iron capital of Caina, helping Mephistopheles rule that icy realm. Mephistar has a staff of horned devil and spined devil who will eagerly answer calls for assistance from Baalphegor.</p><p></p><p>(Originally appeared in <em>Dragon Magazine #76</em> (August 1984) as part of "The Nine Hells, Part II" by Ed Greenwood.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9088190, member: 57383"] [B][SIZE=7]Baalphegor[/SIZE][/B] [I]Medium fiend (devil), lawful evil[/I] [B]Armor Class[/B] 20 (natural armor) [B]Hit Points[/B] 345 (30d8 + 210) [B]Speed[/B] 40 ft., fly 60 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]19 (+4)[/CENTER][/TD] [TD][CENTER]21 (+5)[/CENTER][/TD] [TD][CENTER]24 (+7)[/CENTER][/TD] [TD][CENTER]28 (+9)[/CENTER][/TD] [TD][CENTER]24 (+7)[/CENTER][/TD] [TD][CENTER]27 (+8)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] DEX +12, CON +14, WIS +14, CHA +15 [B]Skills[/B] Deception +15, Insight +16, Intimidation +15, Investigation +16 [B]Damage Resistances[/B] bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered [B]Damage Immunities[/B] cold, fire, poison [B]Condition Immunities[/B] charmed, exhaustion, frightened, poisoned [B]Senses[/B] truesight 120 ft., passive Perception 17 [B]Languages[/B] All, telepathy 120 ft. [B]Challenge[/B] 23 (50,000 XP) [B]Proficiency Bonus[/B] +7 [I][B]Legendary Resistance (3/Day).[/B][/I] If Baalphegor fails a saving throw, she can choose to succeed instead. [I][B]Magic Resistance.[/B][/I] Baalphegor has advantage on saving throws against spells and other magical effects. [I][B]Magic Weapons.[/B][/I] Baalphegor's weapon attacks are magical. [I][B]Innate Spellcasting.[/B][/I] Baalphegor's innate spellcasting ability is Charisma (spell save DC 23). Baalphegor can innately cast the following spells, requiring no material components. [LIST] [*]At will: [I] charm person[/I], [I]detect magic[/I], [I]pyrotechnics[/I] (4d8 damage), [I]suggestion[/I] [*]3/day each: [I]dispel magic[/I], [I]lightning bolt[/I] (5th level spell slot for 10d6 lightning damage) [*]1/day each: [I]chain lightning[/I], [I]finger of death[/I], [I]heal[/I] (self or by touch only), [I]symbol[/I] (of stunning)[/LIST] [I][B]Beguiling Aura.[/B][/I] In her natural form, Baalphegor's voice and appearance are bewitchingly beautiful. Any creature that is not a celestial, construct, fiend or undead within 60 feet of Baalphegor that can see or hear her must succeed on a DC 23 Wisdom saving throw or be charmed as long as Baalphegor remains within range and is visible or audible. A charmed target has disadvantage on saving throws against Baalphegor's powers of [I]Devilish Mockery[/I], [I]Twisting Words[/I] and [I]suggestion[/I]. While charmed, a target will try to stay within range of the aura, following Baalphegor by the most direct route available. They don't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw once every hour. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to Baalphegor's [I]Beguiling Aura[/I] for the next 24 hours. [I][B]Regeneration.[/B][/I] Baalphegor regains 10 hit points at the start of her turn. If she takes radiant damage, this trait does not function at the start of her turn. Baalphegor dies only at the start of her turn with 0 hit points and doesn't regenerate. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] Baalphegor makes three melee attacks: two with her rapier and one with her tail. She can use devilish mockery, fiery eyes or twisting words in place of either or both of her rapier attacks. [I][B]Rapier.[/B] Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d6 + 5) force damage plus 22 (4d10) necrotic damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or the target's Strength score is reduced by 1d4 and their Dexterity score is reduced by 1d6. The target dies if this reduces its Strength to 0 and becomes paralyzed if their Dexterity is reduced to 0. Otherwise, the effects last until the target finished a short or long rest. Both reductions can be removed by the [I]greater restoration[/I] spell or similar magic. [I][B]Tail.[/B] Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d6 + 5) force damage plus 22 (4d10) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target is slowed as if affected by a [I]slow[/I] spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [I][B]Teleport.[/B][/I] Baalphegor teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see. [SIZE=6]Bonus Actions[/SIZE] [I][B]Devilish Mockery.[/B][/I] Baalphegor speaks to a target within 60 feet. If the target can hear Baalphegor, it must succeed on a DC 23 Wisdom saving throw or take 21 (6d6) psychic damage and be frightened until the end of its next turn. [I][B]Fiery Eyes.[/B][/I] Baalphegor's eyes flash with flame as she glares at a creature within 300 feet. If the target can see Baalpheror, it must succeed at a DC 23 Constitution saving throw or take 13 (2d12) fire damage and be blinded until the end of its next turn. Creatures with resistance or immunity to either fire damage or radiant damage cannot be blinded by Baalphegor's [I]Fiery Eyes[/I]. [I][B]Twisting Words.[/B][/I] Baalphegor speaks to a creature that is charmed by her [I]Beguiling Aura[/I]. The target must succeed on a DC 23 Charisma saving throw or follow Baalphegor's commands until the end of its next turn. The target ignores suicidal or self-destructive orders but does its best to obey any other command. If the creature has no orders to follow, it defends and preserves itself to the best of its ability. Each time the target takes damage, the target can repeat the saving throw. If the saving throw is successful, the effect ends on it. A creature that succeeds on the saving throw is immune to Baalphegor's [I]Beguiling Aura[/I] and [I]Twisting Words[/I] for 24 hours. [SIZE=6]Legendary Actions[/SIZE] Baalphegor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Baalphegor regains spent legendary actions at the start of her turn. [I][B]Diabolical Travel (Costs 2 Actions).[/B][/I] Baalphegor uses [I]Teleport[/I]. [I][B]Fiendish Invective (Costs 2 Actions).[/B][/I] Baalphegor uses [I]Devilish Mockery[/I] or [I]Twisting Words[/I]. [I][B]Infernal Gaze.[/B][/I] Baalphegor uses [I]Fiery Eyes[/I]. [I][B]Summon Devils (Costs 3 Actions).[/B][/I] Baalphegor summons allied devils, either 1 horned devil or 1d4+1 spined devils. The summoned devils appear in unoccupied spaces within 60 feet that Baalphegor can see. A summoned devil remains until it or Baalphegor dies, or until it's dismissed as an action. Baalphegor can dismiss any number of her summoned underlings with the same action. [B][SIZE=6]Description[/SIZE][/B] Baalphegor is a unique devil who appears as a young female human apart from her petite leathery wings, ruby red eyes, and a long slim tail tipped with a fork. Unlike many devils, Baalphegor does not have hoofed feet. She is extremely attractive, with sleek curves, cinnamon brown skin and a voice like musical honey. Baalphegor normally has a carefree demeanor with a gentle voice that is insidiously persuasive. If she becomes angry or belligerent, Baalphegor's eyes flash blinding fire and her words can cut like a whip. [I][B]Mistress of Mephistar.[/B][/I] Baalphegor is a Princess of Hell and consort to Mephistopheles, the arch-devil who rules Caina, the 8th circle of Hell. She is a master politician and diplomat who developed many subtle and effective stratagems for the Nine Hells. Her spouse Mephistopheles and overlord Asmodeus each hold Baalphegor in high regard as one of their most valuable assets while she somehow manages to look devoted to both while remaining impartial. Her true desires or ambition may be a mystery even to those arch-devils. Baalphegor spends most of her time in Mephistar, the iron capital of Caina, helping Mephistopheles rule that icy realm. Mephistar has a staff of horned devil and spined devil who will eagerly answer calls for assistance from Baalphegor. (Originally appeared in [I]Dragon Magazine #76[/I] (August 1984) as part of "The Nine Hells, Part II" by Ed Greenwood.) [/QUOTE]
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