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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9115453" data-attributes="member: 57383"><p>Okay, the above looks fine.</p><p></p><p>Her <strong>Special Traits</strong> are missing a <em><strong>Beguiling Aura</strong></em> though, which is [questionably?] inserted into one of her <strong>Legendary Abilities</strong>.</p><p></p><p>Come to think of it, her original version had <em>finger of death</em> as a 1/day spell-like power so she should have something like that.</p><p></p><p>Also, shouldn't she have <em><strong>Regeneration</strong></em>? The AD&D version could regenerate.</p><p></p><p></p><p></p><p>She's Medium size, so surely it'd be 5 ft. reach?</p><p></p><p>If she produces the poison herself, I guess it's CON-based so would be DC 22.</p><p></p><p>Also, the conventional wording would be:</p><p></p><p style="margin-left: 20px"><em><strong>Rapier.</strong> Melee Weapon Attack:</em> +12 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d6 + 5) force damage plus 22 (4d10) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p>Hmm, this is looking a bit wishy-washy for a Challenge 21 opponent.</p><p></p><p>Plugging in the numbers so far and Ballphegor comes to Challenge 19…</p><p></p><p>Hold on, I forgot to include the Devilish Mockery damage, which she can potentially do twice…</p><p></p><p>…that does make it Challenge 21 or 22 depending on what Attack Bonus/Save DC one plugs in. It doesn't fit the CR Calculator very well because the STR-based Attack Bonus (+12) is way lower than the CHA-based Save DC (DC 23).</p><p></p><p>One solution would be increasing the Attack Bonus and DEX a bit. If she was DEX 26 (+8) for a <em><strong>Rapier</strong> Melee Attack</em> of +15 that'd be in line with Challenge 21 IF we reduced the damage of Devilish Mockery considerably Or Challenge 22 with the current 6d6 Devilish Mockery damage.</p><p></p><p>Another idea is jazzing up the effects of the rapier a bit. If victim's of her rapier were, say, slowed while poisoned that'd make it considerable more effective.</p><p></p><p>Alternatively, give her other options as well as <em><strong>Twisting Words</strong></em>.</p><p></p><p>Baalphegor's original flavour text says "when angered her light voice can crack like a whip, and her eyes flash fire" so how about making that a literal attack, i.e.:?</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack #2.</strong></em> Baalphegor makes three rapier attacks. She can use fiery eyes, twisting words or voice whip in place of any of her rapier attacks.</p><p></p><p>Expanding on that, you could change the Rapier and have it do piercing and force damage and shift the poison with special effect to her forked tail, like so.</p><p></p><p style="margin-left: 40px"><em><strong>Multiattack #3.</strong></em> Baalphegor makes three melee attacks: two with her rapier and one with her tail. She can use fiery eyes, twisting words or voice whip in place of either or both rapier attacks.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px"><em><strong>Rapier.</strong> Melee Weapon Attack:</em> +15 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d6 + 5) piercing damage plus 22 (4d10) force damage.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px"><em><strong>Tail.</strong> Melee Weapon Attack:</em> +15 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d6 + 5) slashing damage plus 22 (4d10) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target is slowed as if affected by the <em>slow</em> spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Fiery Eyes.</strong></em> ???.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Twisting Words.</strong></em> ???.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Voice Whip.</strong></em> ???.</p><p></p><p>Come to think of it, it's a bit redundant to have Devilish Mockery AND Voice Whip. Better to have one or the other, maybe just dropping the Voice Whip idea and replacing it with a lower-damaged Mockery. e.g.:</p><p></p><p style="margin-left: 20px"><em><strong>Multiattack #4.</strong></em> Baalphegor makes three melee attacks: two with her rapier and one with her tail. She can use devilish mockery, fiery eyes or twisting words in place of either or both of her rapier attacks.</p><p></p><p>Also thinking the Beguile/Twisting Words/Corrupting Guidance/Devilish Mockery collection might do with some simplification.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9115453, member: 57383"] Okay, the above looks fine. Her [B]Special Traits[/B] are missing a [I][B]Beguiling Aura[/B][/I] though, which is [questionably?] inserted into one of her [B]Legendary Abilities[/B]. Come to think of it, her original version had [I]finger of death[/I] as a 1/day spell-like power so she should have something like that. Also, shouldn't she have [I][B]Regeneration[/B][/I]? The AD&D version could regenerate. She's Medium size, so surely it'd be 5 ft. reach? If she produces the poison herself, I guess it's CON-based so would be DC 22. Also, the conventional wording would be: [INDENT][I][B]Rapier.[/B] Melee Weapon Attack:[/I] +12 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d6 + 5) force damage plus 22 (4d10) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[/INDENT] Hmm, this is looking a bit wishy-washy for a Challenge 21 opponent. Plugging in the numbers so far and Ballphegor comes to Challenge 19… Hold on, I forgot to include the Devilish Mockery damage, which she can potentially do twice… …that does make it Challenge 21 or 22 depending on what Attack Bonus/Save DC one plugs in. It doesn't fit the CR Calculator very well because the STR-based Attack Bonus (+12) is way lower than the CHA-based Save DC (DC 23). One solution would be increasing the Attack Bonus and DEX a bit. If she was DEX 26 (+8) for a [I][B]Rapier[/B] Melee Attack[/I] of +15 that'd be in line with Challenge 21 IF we reduced the damage of Devilish Mockery considerably Or Challenge 22 with the current 6d6 Devilish Mockery damage. Another idea is jazzing up the effects of the rapier a bit. If victim's of her rapier were, say, slowed while poisoned that'd make it considerable more effective. Alternatively, give her other options as well as [I][B]Twisting Words[/B][/I]. Baalphegor's original flavour text says "when angered her light voice can crack like a whip, and her eyes flash fire" so how about making that a literal attack, i.e.:? [INDENT][I][B]Multiattack #2.[/B][/I] Baalphegor makes three rapier attacks. She can use fiery eyes, twisting words or voice whip in place of any of her rapier attacks.[/INDENT] Expanding on that, you could change the Rapier and have it do piercing and force damage and shift the poison with special effect to her forked tail, like so. [INDENT=2][I][B]Multiattack #3.[/B][/I] Baalphegor makes three melee attacks: two with her rapier and one with her tail. She can use fiery eyes, twisting words or voice whip in place of either or both rapier attacks.[/INDENT] [INDENT=2][/INDENT] [INDENT=2][I][B]Rapier.[/B] Melee Weapon Attack:[/I] +15 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d6 + 5) piercing damage plus 22 (4d10) force damage.[/INDENT] [INDENT=2][/INDENT] [INDENT=2][I][B]Tail.[/B] Melee Weapon Attack:[/I] +15 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d6 + 5) slashing damage plus 22 (4d10) poison damage. If the target is a creature, it must succeed on a DC 22 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target is slowed as if affected by the [I]slow[/I] spell. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Fiery Eyes.[/B][/I] ???.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Twisting Words.[/B][/I] ???.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Voice Whip.[/B][/I] ???.[/INDENT] Come to think of it, it's a bit redundant to have Devilish Mockery AND Voice Whip. Better to have one or the other, maybe just dropping the Voice Whip idea and replacing it with a lower-damaged Mockery. e.g.: [INDENT][I][B]Multiattack #4.[/B][/I] Baalphegor makes three melee attacks: two with her rapier and one with her tail. She can use devilish mockery, fiery eyes or twisting words in place of either or both of her rapier attacks.[/INDENT] Also thinking the Beguile/Twisting Words/Corrupting Guidance/Devilish Mockery collection might do with some simplification. [/QUOTE]
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