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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9233486" data-attributes="member: 57383"><p>No, I was fine with giving her a <em><strong>Beguiling Aura</strong></em> trait but hadn't worked on the details.</p><p></p><p>How about this:</p><p></p><p style="margin-left: 20px"><em><strong>Beguiling Aura</strong></em> In her natural form, Baalphegor's voice and appearance are bewitchingly beautiful. Every [<span style="color: magenta">types of creature?</span>] within 60 feet of Baalphegor that can see or hear her must succeed on a DC 23 Wisdom saving throw or be charmed as long as Baalphegor remains within range and is visible or audible.</p> <p style="margin-left: 20px"> A charmed target has disadvantage on saving throws against Baalphegor's powers of <em>Devilish Mockery</em>, <em>Twisting Words</em> and <em>suggestion</em>.</p> <p style="margin-left: 20px"> While charmed, a target will try to stay within range of the aura, following Baalphegor by the most direct route available. They don't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw once every hour. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to Baalphegor's <em>Beguiling Aura</em> for the next 24 hours.</p><p></p><p>Not sure what sort of creatures it should effect. I based the above on a Harpy's <em><strong>Luring Song</strong></em>, which uses "every <span style="color: magenta">humanoid and giant</span>" but am leaning towards broadening that a bit to include every "natural" creature (e.g. "<span style="color: magenta">Any creature that is not a celestial, construct, fiend or undead</span>") or maybe just "every <span style="color: magenta">creature</span>" so it even affects demons and angels unless they're immune to being charmed.</p><p></p><p>The Incubus/Succubus has a charm that only affects <span style="color: magenta">humanoids</span>, but I don't think Baalphegor's version would be so restricted.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9233486, member: 57383"] No, I was fine with giving her a [I][B]Beguiling Aura[/B][/I] trait but hadn't worked on the details. How about this: [INDENT][I][B]Beguiling Aura[/B][/I] In her natural form, Baalphegor's voice and appearance are bewitchingly beautiful. Every [[COLOR=magenta]types of creature?[/COLOR]] within 60 feet of Baalphegor that can see or hear her must succeed on a DC 23 Wisdom saving throw or be charmed as long as Baalphegor remains within range and is visible or audible.[/INDENT] [INDENT] A charmed target has disadvantage on saving throws against Baalphegor's powers of [I]Devilish Mockery[/I], [I]Twisting Words[/I] and [I]suggestion[/I].[/INDENT] [INDENT] While charmed, a target will try to stay within range of the aura, following Baalphegor by the most direct route available. They don't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw once every hour. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to Baalphegor's [I]Beguiling Aura[/I] for the next 24 hours.[/INDENT] Not sure what sort of creatures it should effect. I based the above on a Harpy's [I][B]Luring Song[/B][/I], which uses "every [COLOR=magenta]humanoid and giant[/COLOR]" but am leaning towards broadening that a bit to include every "natural" creature (e.g. "[COLOR=magenta]Any creature that is not a celestial, construct, fiend or undead[/COLOR]") or maybe just "every [COLOR=magenta]creature[/COLOR]" so it even affects demons and angels unless they're immune to being charmed. The Incubus/Succubus has a charm that only affects [COLOR=magenta]humanoids[/COLOR], but I don't think Baalphegor's version would be so restricted. [/QUOTE]
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