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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9506795" data-attributes="member: 57383"><p>Well it looks like we've got the Special Traits all nailed down so it's time for the Actions.</p><p></p><p>How about starting with Multiattack and its components.</p><p></p><p>Say:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Multiattack.</strong></em> The efreeti firelord makes three attacks using any combination of fiery falchion, flaming punch, or hurl flame.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Fiery Falchion.</strong> Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target. <em>Hit:</em> 20 (3d8 + 7) slashing damage plus 9 (2d8) fire damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Flaming Punch.</strong> Melee Weapon Attack:</em> +13 to hit, range 10 ft., one target. <em>Hit:</em> 14 (2d6 + 7) bludgeoning damage plus 9 (2d8) fire damage and the target catches fire; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Hurl Flame.</strong> Ranged Spell Attack:</em> +13 to hit, range ### ft., one target. <em>Hit:</em> # (#d#) fire damage.</p> <p style="margin-left: 20px"></p><p>A regular efreeti hurls fire up to 120 feet for 5d6 damage, which is 87.5% of its scimitar damage.</p><p></p><p>Our boy has a 29½ average damage with the falchion, which suggests about 25 or 26 damage by hurling (29.5 × 0.875 = 25.8125).</p><p></p><p>If we use six-siders like a standard efreet, the closest we can get is 7d6 (average 24½ or 1.3125 too low).</p><p></p><p>That works for me. If I remember the original flavour text for noble efreeti correctly they enjoy getting up close and personal in combat so their default ranged attack needn't be that overwhelming.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9506795, member: 57383"] Well it looks like we've got the Special Traits all nailed down so it's time for the Actions. How about starting with Multiattack and its components. Say: [INDENT] [I][B]Multiattack.[/B][/I] The efreeti firelord makes three attacks using any combination of fiery falchion, flaming punch, or hurl flame. [I][B]Fiery Falchion.[/B] Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) slashing damage plus 9 (2d8) fire damage. [I][B]Flaming Punch.[/B] Melee Weapon Attack:[/I] +13 to hit, range 10 ft., one target. [I]Hit:[/I] 14 (2d6 + 7) bludgeoning damage plus 9 (2d8) fire damage and the target catches fire; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. [I][B]Hurl Flame.[/B] Ranged Spell Attack:[/I] +13 to hit, range ### ft., one target. [I]Hit:[/I] # (#d#) fire damage. [/INDENT] A regular efreeti hurls fire up to 120 feet for 5d6 damage, which is 87.5% of its scimitar damage. Our boy has a 29½ average damage with the falchion, which suggests about 25 or 26 damage by hurling (29.5 × 0.875 = 25.8125). If we use six-siders like a standard efreet, the closest we can get is 7d6 (average 24½ or 1.3125 too low). That works for me. If I remember the original flavour text for noble efreeti correctly they enjoy getting up close and personal in combat so their default ranged attack needn't be that overwhelming. [/QUOTE]
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