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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9508531" data-attributes="member: 57383"><p>Good-oh.</p><p></p><p>I'll swap the name in the next update.</p><p></p><p>Okay, I have three rough ideas for Actions:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Invoked Inferno (Recharge #-6?)</strong></em> <span style="color: green">maybe resembles a metallic dragon's breath weapon or high-level spell?</span></p> <p style="margin-left: 20px"><span style="color: green"> <em>Concussive Blast:</em> CON save, does bludgeoning and fire damage, perhaps smaller targets that fail their saves are thrown through the air and/or knocked prone?</span></p> <p style="margin-left: 20px"><span style="color: green"> <em>Incendiary Blast:</em> DEX save, does fire damage, sets targets that fail their save on fire?</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Purifying Pyre.</strong></em> <span style="color: green"> Used to remove some status effects and also does some fire damage?</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Tornado of Flames (Recharge #-6 | Recharges After a Short/Long Rest).</strong></em> <span style="color: green">like a Djinni's <em><strong>Create Whirlwind</strong></em> that also does fire damage?</span></p> <p style="margin-left: 20px"> ???</p><p></p><p>I'm wondering whether the Firelord's fire spells should have their spell slot tweaked up a bit. Currently, the spellcasting damage options are 28 (8d6 fire) for <em>fireball</em>, 28 (4d6 fire and 4d6 radiant) for <em>flame strike</em>, and 22½ (5d8 fire) for <em>wall of fire</em>.</p><p></p><p>Its <em><strong>Hurl Flames</strong></em> potentially does 73 (21d6 fire) out to 150 feet, which if we according to the "AoE count as double damage" is more-or-less equivalent to a 10d6 <em>fireball</em>.</p><p></p><p>So I could see us having all the fire spells cast using 5th level spell slots, meaning 35 (10d6 fire) for <em>fireball</em>, 28 (4d6 fire and 4d6 radiant) for <em>flame strike</em>, and 27 (6d8 fire) for <em>wall of fire</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9508531, member: 57383"] Good-oh. I'll swap the name in the next update. Okay, I have three rough ideas for Actions: [INDENT] [I][B]Invoked Inferno (Recharge #-6?)[/B][/I] [COLOR=green]maybe resembles a metallic dragon's breath weapon or high-level spell? [I]Concussive Blast:[/I] CON save, does bludgeoning and fire damage, perhaps smaller targets that fail their saves are thrown through the air and/or knocked prone? [I]Incendiary Blast:[/I] DEX save, does fire damage, sets targets that fail their save on fire?[/COLOR] [I][B]Purifying Pyre.[/B][/I] [COLOR=green] Used to remove some status effects and also does some fire damage?[/COLOR] [I][B]Tornado of Flames (Recharge #-6 | Recharges After a Short/Long Rest).[/B][/I] [COLOR=green]like a Djinni's [i][b]Create Whirlwind[/b][/i] that also does fire damage?[/COLOR] ???[/INDENT] I'm wondering whether the Firelord's fire spells should have their spell slot tweaked up a bit. Currently, the spellcasting damage options are 28 (8d6 fire) for [i]fireball[/i], 28 (4d6 fire and 4d6 radiant) for [i]flame strike[/i], and 22½ (5d8 fire) for [i]wall of fire[/i]. Its [i][b]Hurl Flames[/b][/i] potentially does 73 (21d6 fire) out to 150 feet, which if we according to the "AoE count as double damage" is more-or-less equivalent to a 10d6 [i]fireball[/i]. So I could see us having all the fire spells cast using 5th level spell slots, meaning 35 (10d6 fire) for [i]fireball[/i], 28 (4d6 fire and 4d6 radiant) for [i]flame strike[/i], and 27 (6d8 fire) for [i]wall of fire[/i]. [/QUOTE]
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