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5E: Converting AD&D Monsters to Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9653234" data-attributes="member: 57383"><p>Okay, let's rough it out:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 22px">Legendary Actions</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The efreeti firelord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The firelord regains spent legendary actions at the start of its turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Blaze of Motion (Costs <span style="color: purple">1<strong>?</strong></span> Actions).</strong></em> The efreeti firelord uses <em>Flash Step</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Burning Gaze (Costs <span style="color: purple">2<strong>?</strong></span> Action).</strong></em> The efreeti firelord uses <em>Fiery Eyes</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Combustion Gaze (Costs <span style="color: purple">2<strong>?</strong></span> Actions).</strong></em> The efreeti firelord glares at a single creature or object within 120 feet which must make a DC 21 Constitution saving throw. doing 14 (4d6) fire damage. In addition, the target must make a DC 21 Constitution saving throw. If it fails, the target becomes combustible until the end of the target's next turn. If the affected target has immunity to fire damage it is treated as having fire resistance instead; if it has fire resistance it takes normal damage from fire instead; if it has no special protection against fire then it will catch fire whenever it takes fire damage; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Defensive Immolation (Costs <span style="color: purple">2<strong>?</strong></span> Actions).</strong></em> The efreeti firelord uses <em>Purifying Pyre</em> targeted on itself.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Incandescent Engagement (Costs <span style="color: purple">1 or more<strong>?</strong></span> Actions).</strong></em> If the efreeti firelord is wielding a weapon and can see the creature whose turn ending allows the firelord to use a legendary action, the efreeti firelord can spend one legendary action to add 6 to its AC against all attacks from the triggering creature that would hit it until the end of the firelord's turn. The firelord can also spend an additional legendary action to use <em>Incandescent Rebuke</em> against the creature it is in an incandescent engagement with whenever the opposing creature targets the firelord with an attack. </p> <p style="margin-left: 20px"></p><p>Come to think of it, what happens if a target is affected by multiple attacks that cause them to catch fire? Should we add a note like so.</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Body of Smokeless Flame.</strong></em> A creature or flammable object that touches the efreeti firelord or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage. In addition, whenever a creature or flammable object ends its turn within 5 feet of the firelord, that target takes 9 (2d8) fire damage and catches fire; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.</p> <p style="margin-left: 20px"><span style="color: magenta"> <em>Note:</em> Being on fire does not stack. A creature that has caught fire from multiple effects (e.g. Body of Smokeless Flame, Combustion Gaze, Incandescent Engagement, Incandescent Rebuke, Incendiary Fist and Incinerating Inferno) still only takes 1d10 fire damage at the start of its turn and the fire can be doused by a single action.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 9653234, member: 57383"] Okay, let's rough it out: [INDENT] [SIZE=6]Legendary Actions[/SIZE] The efreeti firelord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The firelord regains spent legendary actions at the start of its turn. [I][B]Blaze of Motion (Costs [COLOR=purple]1[B]?[/B][/COLOR] Actions).[/B][/I] The efreeti firelord uses [I]Flash Step[/I]. [I][B]Burning Gaze (Costs [COLOR=purple]2[B]?[/B][/COLOR] Action).[/B][/I] The efreeti firelord uses [I]Fiery Eyes[/I]. [I][B]Combustion Gaze (Costs [COLOR=purple]2[B]?[/B][/COLOR] Actions).[/B][/I] The efreeti firelord glares at a single creature or object within 120 feet which must make a DC 21 Constitution saving throw. doing 14 (4d6) fire damage. In addition, the target must make a DC 21 Constitution saving throw. If it fails, the target becomes combustible until the end of the target's next turn. If the affected target has immunity to fire damage it is treated as having fire resistance instead; if it has fire resistance it takes normal damage from fire instead; if it has no special protection against fire then it will catch fire whenever it takes fire damage; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. [I][B]Defensive Immolation (Costs [COLOR=purple]2[B]?[/B][/COLOR] Actions).[/B][/I] The efreeti firelord uses [I]Purifying Pyre[/I] targeted on itself. [I][B]Incandescent Engagement (Costs [COLOR=purple]1 or more[B]?[/B][/COLOR] Actions).[/B][/I] If the efreeti firelord is wielding a weapon and can see the creature whose turn ending allows the firelord to use a legendary action, the efreeti firelord can spend one legendary action to add 6 to its AC against all attacks from the triggering creature that would hit it until the end of the firelord's turn. The firelord can also spend an additional legendary action to use [I]Incandescent Rebuke[/I] against the creature it is in an incandescent engagement with whenever the opposing creature targets the firelord with an attack. [/INDENT] Come to think of it, what happens if a target is affected by multiple attacks that cause them to catch fire? Should we add a note like so. [INDENT] [I][B]Body of Smokeless Flame.[/B][/I] A creature or flammable object that touches the efreeti firelord or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage. In addition, whenever a creature or flammable object ends its turn within 5 feet of the firelord, that target takes 9 (2d8) fire damage and catches fire; until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. [COLOR=magenta] [I]Note:[/I] Being on fire does not stack. A creature that has caught fire from multiple effects (e.g. Body of Smokeless Flame, Combustion Gaze, Incandescent Engagement, Incandescent Rebuke, Incendiary Fist and Incinerating Inferno) still only takes 1d10 fire damage at the start of its turn and the fire can be doused by a single action.[/COLOR][/INDENT] [/QUOTE]
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