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General Tabletop Discussion
*Dungeons & Dragons
5e Core Assumptions vs. Setting Specific Assumptions
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<blockquote data-quote="Cyberen" data-source="post: 6136187" data-attributes="member: 69074"><p>I think the discussion would be clearer if we were talking of core PRODUCTS. I agree with KM views of "everything os D&D" and "every table picks its own" philosophy.</p><p>The core books have to be engaging both for players who want to convert their ongoing game, be able to accomodate for a lot of heroic fantasy tropes, and set some kind of default in order to enable playing out of the box, and to set some kind of basic common expectations when someone says "let's play D&D !".</p><p>I would go for a dry phb (BECMI style, or playtest style), a dmg giving good advice on various world building paradigms (zooming in or out, for instance) and RANDOM TABLES ! I would kill the actual model of MM : lets put monster stat blocks + very short hooks in the dmg (playtest style, really), and craploads of setting splats organizing/expanding those basic building blocks in a coherent world. I would support this lego paradigm with DDI as a database enabling a DM to organize its editing of the blocks (tayloring the classes/races/feats/spells rosters available to the players, and the bestiary on its side).</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6136187, member: 69074"] I think the discussion would be clearer if we were talking of core PRODUCTS. I agree with KM views of "everything os D&D" and "every table picks its own" philosophy. The core books have to be engaging both for players who want to convert their ongoing game, be able to accomodate for a lot of heroic fantasy tropes, and set some kind of default in order to enable playing out of the box, and to set some kind of basic common expectations when someone says "let's play D&D !". I would go for a dry phb (BECMI style, or playtest style), a dmg giving good advice on various world building paradigms (zooming in or out, for instance) and RANDOM TABLES ! I would kill the actual model of MM : lets put monster stat blocks + very short hooks in the dmg (playtest style, really), and craploads of setting splats organizing/expanding those basic building blocks in a coherent world. I would support this lego paradigm with DDI as a database enabling a DM to organize its editing of the blocks (tayloring the classes/races/feats/spells rosters available to the players, and the bestiary on its side). [/QUOTE]
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5e Core Assumptions vs. Setting Specific Assumptions
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