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5E Core Classes - According to Enworld
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<blockquote data-quote="web.geek" data-source="post: 5788824" data-attributes="member: 93947"><p>The original post, and the poll behind it, asked about classes for core. I am in the 90% of those answering the poll that believe core is Cleric, Fighter, Thief, and Wizard, and I truly believe this class set is a defining characteristic of "what is D&D." In an abstract sense, you can create many of the other classes from a combination of these core four. Of course, there is more to the other classes than a basic combination of the core four.</p><p></p><p>A Paladin is more than simply a Fighter/Cleric, but why shouldn't that difference be defined by one of the "modular" rules or even by campaign setting? The Paladin starts with many of the martial aspects of a Fighter and combines it with the aspects of the Cleric of a specific Deity. The added Paladin class features (or restrictions upon the features derived from the core classes) are granted/revoked by virtue of the new rules, the setting, or the restrictions imposed by a patron Deity.</p><p></p><p>The core rules could define the core four classes and multiclassing rules. Supplements could then use those rules as given and create new classes through additions/restrictions to the multiclass combination.</p></blockquote><p></p>
[QUOTE="web.geek, post: 5788824, member: 93947"] The original post, and the poll behind it, asked about classes for core. I am in the 90% of those answering the poll that believe core is Cleric, Fighter, Thief, and Wizard, and I truly believe this class set is a defining characteristic of "what is D&D." In an abstract sense, you can create many of the other classes from a combination of these core four. Of course, there is more to the other classes than a basic combination of the core four. A Paladin is more than simply a Fighter/Cleric, but why shouldn't that difference be defined by one of the "modular" rules or even by campaign setting? The Paladin starts with many of the martial aspects of a Fighter and combines it with the aspects of the Cleric of a specific Deity. The added Paladin class features (or restrictions upon the features derived from the core classes) are granted/revoked by virtue of the new rules, the setting, or the restrictions imposed by a patron Deity. The core rules could define the core four classes and multiclassing rules. Supplements could then use those rules as given and create new classes through additions/restrictions to the multiclass combination. [/QUOTE]
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