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5e Creature Templates
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<blockquote data-quote="cbwjm" data-source="post: 8116917" data-attributes="member: 6788732"><p>That's the problem I have, I look at the changes and have to decide if the increases in some areas are enough to warrant a CR (and increase in XP from defeating them). I think lower CRs might not need much adjustment, but if you take a creature of a higher CR that has multiple attacks and apply the brute template it could be gaining enough hit points and extra damage to need an increase. Definitely don't want to apply the templates and then realise that I made it too difficult a battle.</p><p></p><p>I'd be interested to see what work you do. I'm still in the process of looking at other roles in 4e to develop. I might also adjust some of the templates by reducing hit points for "squishy" roles in the same way as the 4e roles had artillery and lurkers that had something like 6 hit points/level instead of the 8 hit points that others had.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8116917, member: 6788732"] That's the problem I have, I look at the changes and have to decide if the increases in some areas are enough to warrant a CR (and increase in XP from defeating them). I think lower CRs might not need much adjustment, but if you take a creature of a higher CR that has multiple attacks and apply the brute template it could be gaining enough hit points and extra damage to need an increase. Definitely don't want to apply the templates and then realise that I made it too difficult a battle. I'd be interested to see what work you do. I'm still in the process of looking at other roles in 4e to develop. I might also adjust some of the templates by reducing hit points for "squishy" roles in the same way as the 4e roles had artillery and lurkers that had something like 6 hit points/level instead of the 8 hit points that others had. [/QUOTE]
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