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<blockquote data-quote="qstor" data-source="post: 6644859" data-attributes="member: 1489"><p>reposted from my blog</p><p></p><p>Not any birds or bats known elsewhere on earth . . . for they were larger than elephants and had heads like a horse’s . . . . The Shantak-bird has scales instead of feathers and those scales are very slippery.</p><p></p><p></p><p>—H.P. Lovecraft, The Dream-Quest of Unknown Kadath</p><p></p><p></p><p></p><p></p><p></p><p>Shantak, Gargantuan Monstrosity, Neutral</p><p>__________________________</p><p>AC 15 (natural armor) HP 129 (10d20+24) Speed 30 ft., fly 120 ft.</p><p>____________________________________________________</p><p>STR 24 (+7) DEX 10 (+0) CON 14 (+2) INT 4 (-3) WIS 11 (+0) CHA 12(+1)</p><p>____________________________________________________</p><p>Skills Perception +3</p><p>Damage resistances cold, nonmagical weapons</p><p>Senses darkvision 60 ft. Passive Perception 13</p><p>Languages -</p><p>Challenge 7 (2900 XP)</p><p>_____________________________________________________</p><p>Fear of Nightgaunts A Shantak has disadvantage on attack rolls and saving throws versus Nightgaunts</p><p></p><p>Otherworldy Appearance A creature that is aware of a Shantak must succeed on a Sanity check DC 15 or suffer short term madness per DMG</p><p></p><p>Slippery. A Shantak has advantage on abilty checks and saving throws to escape a grapple</p><p></p><p></p><p>Vacuum Immunity A Shantak doesn't need to breathe air</p><p></p><p></p><p>Actions</p><p>____________________________________________________</p><p>Multiattack The shantak makes three attacks: one with its bite and two with its claws.</p><p></p><p>Claw. Melee Weapon Attack +10 to hit, reach 10ft., one target. Hit 12 (1d10+7) piercing damage. If the target is Large or smaller, it is grappled (escape DC 15)</p><p></p><p>Bite. Melee weapon Attack +11 to hit, reach 10 ft., on target. Hit 11 (1d8+7) piercing damage.</p><p></p><p></p><p>Shantaks are enormous, elephantine beasts that serve as aerial mounts for the Great Old Ones.</p></blockquote><p></p>
[QUOTE="qstor, post: 6644859, member: 1489"] reposted from my blog Not any birds or bats known elsewhere on earth . . . for they were larger than elephants and had heads like a horse’s . . . . The Shantak-bird has scales instead of feathers and those scales are very slippery. —H.P. Lovecraft, The Dream-Quest of Unknown Kadath Shantak, Gargantuan Monstrosity, Neutral __________________________ AC 15 (natural armor) HP 129 (10d20+24) Speed 30 ft., fly 120 ft. ____________________________________________________ STR 24 (+7) DEX 10 (+0) CON 14 (+2) INT 4 (-3) WIS 11 (+0) CHA 12(+1) ____________________________________________________ Skills Perception +3 Damage resistances cold, nonmagical weapons Senses darkvision 60 ft. Passive Perception 13 Languages - Challenge 7 (2900 XP) _____________________________________________________ Fear of Nightgaunts A Shantak has disadvantage on attack rolls and saving throws versus Nightgaunts Otherworldy Appearance A creature that is aware of a Shantak must succeed on a Sanity check DC 15 or suffer short term madness per DMG Slippery. A Shantak has advantage on abilty checks and saving throws to escape a grapple Vacuum Immunity A Shantak doesn't need to breathe air Actions ____________________________________________________ Multiattack The shantak makes three attacks: one with its bite and two with its claws. Claw. Melee Weapon Attack +10 to hit, reach 10ft., one target. Hit 12 (1d10+7) piercing damage. If the target is Large or smaller, it is grappled (escape DC 15) Bite. Melee weapon Attack +11 to hit, reach 10 ft., on target. Hit 11 (1d8+7) piercing damage. Shantaks are enormous, elephantine beasts that serve as aerial mounts for the Great Old Ones. [/QUOTE]
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