Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e custom Barbarian totem spirit animal: Displacer Beast!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Croesus" data-source="post: 7269343" data-attributes="member: 35019"><p>One thing to keep in mind is that Aspect of the Beast totems do not typically give combat abilities, so I would not do so with the displacer beast totem. See below for my suggestions across all levels for this path.</p><p></p><p><strong>TOTEM SPIRIT</strong></p><p>At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object -an amulet or similar adornment—that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option. You also gain minor physical attributes that are reminiscent of your totem spirit. For example. if you have a hear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.</p><p></p><p>Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example. you could choose a hawk or vulture in place of an eagle.</p><p></p><p><strong>Displacer Beast:</strong> At 3rd level, while raging, you project a magical illusion that makes it appear that you are standing near your actual location, causing attack rolls against you to have disadvantage. If you are hit by an attack, this trait is disrupted until the end of your next turn. This trait is also disrupted while you are incapacitated or have a speed of zero.</p><p></p><p><strong>ASPECT OF THE BEAST</strong></p><p>At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.</p><p></p><p><strong>Displacer Beast:</strong> You are adept at ambushing your foes. If you have at least one minute to prepare, you have advantage on all stealth checks to conceal yourself. (If you feel this is too weak, you could give advantage on all stealth checks.)</p><p></p><p>OR</p><p></p><p><strong>Displacer Beast:</strong> You gain darkvision out to 60 feet. </p><p></p><p><strong>SPIRIT WALKER</strong></p><p>At 10th level, you can cast the <em>commune with nature</em> spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.</p><p></p><p><strong>TOTEMIC ATTUNEMENT</strong></p><p>At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.</p><p></p><p><strong>Displacer Beast:</strong> While raging, if you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail .</p></blockquote><p></p>
[QUOTE="Croesus, post: 7269343, member: 35019"] One thing to keep in mind is that Aspect of the Beast totems do not typically give combat abilities, so I would not do so with the displacer beast totem. See below for my suggestions across all levels for this path. [B]TOTEM SPIRIT[/B] At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object -an amulet or similar adornment—that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option. You also gain minor physical attributes that are reminiscent of your totem spirit. For example. if you have a hear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow. Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example. you could choose a hawk or vulture in place of an eagle. [B]Displacer Beast:[/B] At 3rd level, while raging, you project a magical illusion that makes it appear that you are standing near your actual location, causing attack rolls against you to have disadvantage. If you are hit by an attack, this trait is disrupted until the end of your next turn. This trait is also disrupted while you are incapacitated or have a speed of zero. [B]ASPECT OF THE BEAST[/B] At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one. [B]Displacer Beast:[/B] You are adept at ambushing your foes. If you have at least one minute to prepare, you have advantage on all stealth checks to conceal yourself. (If you feel this is too weak, you could give advantage on all stealth checks.) OR [B]Displacer Beast:[/B] You gain darkvision out to 60 feet. [B]SPIRIT WALKER[/B] At 10th level, you can cast the [I]commune with nature[/I] spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek. [B]TOTEMIC ATTUNEMENT[/B] At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one. [B]Displacer Beast:[/B] While raging, if you are subjected to an effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e custom Barbarian totem spirit animal: Displacer Beast!
Top