Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] D&D 5e good spell combos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zander" data-source="post: 6526898" data-attributes="member: 1364"><p>You can indeed do it without readying, but there are a couple of downsides to doing it that way that you need to weigh against the risk of readying. </p><p></p><p>The first consideration is that if you don't ready and just let your familiar in to help, it can't move away on its go and therefore get out of the opponent's melee reach. A familiar that moves in, takes the help action and moves out before the wizard acts won't be helping the wizard. The rules imply very strongly that the helper has to be within 5' of the opponent at the time the attack is made. It's a very soft DM who allows the effects of help to linger after the helper has moved more than 5' away.</p><p></p><p>The second consideration is that without readying, the familiar may help one of the wizard's allies rather than the wizard himself depending on the initiative order. Let's say that the initiative order is:</p><p></p><p>22. Monster</p><p>16. Familiar</p><p>11. Fighter (a member of the wizard's party)</p><p>4. Wizard</p><p></p><p>The monster moves up to the fighter and attacks. The familiar then flies in and helps. The fighter then attacks and gets advantage from the help provided by the familiar being "the first attack roll". The wizard then makes a regular, not advantaged attack. Of course there are ways around this problem such as the fighter readying until after the wizard has attacked but that's a bit of a pain when, for example, there isn't just one fighter but the whole party and other opponents between the familiar and the wizard in the initiative order.</p></blockquote><p></p>
[QUOTE="Zander, post: 6526898, member: 1364"] You can indeed do it without readying, but there are a couple of downsides to doing it that way that you need to weigh against the risk of readying. The first consideration is that if you don't ready and just let your familiar in to help, it can't move away on its go and therefore get out of the opponent's melee reach. A familiar that moves in, takes the help action and moves out before the wizard acts won't be helping the wizard. The rules imply very strongly that the helper has to be within 5' of the opponent at the time the attack is made. It's a very soft DM who allows the effects of help to linger after the helper has moved more than 5' away. The second consideration is that without readying, the familiar may help one of the wizard's allies rather than the wizard himself depending on the initiative order. Let's say that the initiative order is: 22. Monster 16. Familiar 11. Fighter (a member of the wizard's party) 4. Wizard The monster moves up to the fighter and attacks. The familiar then flies in and helps. The fighter then attacks and gets advantage from the help provided by the familiar being "the first attack roll". The wizard then makes a regular, not advantaged attack. Of course there are ways around this problem such as the fighter readying until after the wizard has attacked but that's a bit of a pain when, for example, there isn't just one fighter but the whole party and other opponents between the familiar and the wizard in the initiative order. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] D&D 5e good spell combos
Top