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5e D&D adventures that have taught you the most
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<blockquote data-quote="Theo R Cwithin" data-source="post: 7870426" data-attributes="member: 75712"><p>I'll second what several others here have already said.</p><p></p><p>I'm finding <em>Lost Mine of Phandelver</em> and <em>Dragon of Icespire Peak</em> to be very helpful models for building my own low-level 5e campaign. Each presents a completely different structure, while both are well laid out <em>and</em> small enough to wrap your head around.</p><p></p><p>Of the bigger 5e campaigns, I found <em>Curse of Strahd</em> to be a good, digestible example of how to assemble higher-level sandboxy adventures. It's especially nice because the peculiarities of the world greatly limits its scope, so it's simpler for my feeble brain to grasp in its entirety (compared to the few others I've read, like OotA and SKT). <em>Strahd</em> will be the one I turn to when I'm ready to build my first campaign in the next tier up.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 7870426, member: 75712"] I'll second what several others here have already said. I'm finding [I]Lost Mine of Phandelver[/I] and [I]Dragon of Icespire Peak[/I] to be very helpful models for building my own low-level 5e campaign. Each presents a completely different structure, while both are well laid out [I]and[/I] small enough to wrap your head around. Of the bigger 5e campaigns, I found [I]Curse of Strahd[/I] to be a good, digestible example of how to assemble higher-level sandboxy adventures. It's especially nice because the peculiarities of the world greatly limits its scope, so it's simpler for my feeble brain to grasp in its entirety (compared to the few others I've read, like OotA and SKT). [I]Strahd[/I] will be the one I turn to when I'm ready to build my first campaign in the next tier up. [/QUOTE]
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