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<blockquote data-quote="Shiroiken" data-source="post: 9842114" data-attributes="member: 6775477"><p>I've DMed the following campaigns, but I don't know exactly how long they lasted. Everything I've done has largely been using Roll20 every other week, for about 4 hour sessions. I've also done several one shots IRL, usually running Lost Mines of Phandelver to teach 5E. This also doesn't include playtesting D&D Next and One D&D, which I don't really count.</p><p></p><p>Greyhawk Legends: ran Temple of Elemental Evil, followed by Lost Tomb of Tscanth/Forgotten Temple of Tharizdun. This led into Against the Giants, Descent into the Depths of the Earth, and ending against Queen of the Demonweb Pits. We had a supplemental adventure years later where they went to the Isle of the Ape. These are all classic 1E Greyhawk adventures that I worked into 5E14. While I'm not one for Adventure Paths, this worked extremely well, taking the party from level 1 to 18.</p><p></p><p>Greyhawk Adventures in Nyrond: party did several BECMI and dungeon magazine adventures where the party was forming an adventuring guild. The main feature was I created the Halls of Greyhaven, my own megadungeon for the party to explore. Overall I don't consider this a successful campaign, as it just petered out.</p><p></p><p>Greyhawk Adventures in Saltmarsh: ran several adventures from Saltmarsh and Tales from the Yawning Portal. Party successfully averted a war with the lizardfolk and helped defeat the saughin. While only went to level 7, it was a very successful campaign.</p><p></p><p>Eve of Ruin: made a few adjustments to make it better, but overall it worked well.</p><p></p><p>Greyhawk - Factions of the Free City: my current campaign focused on the Free City of Greyhawk using 5E24. I've used a lot of homebrew for adventures, but am currently running them Against the Slave Lords (the A series from 1E). </p><p></p><p>Of the offical campaigns I've played in, I've only done the beginngs of Out of the Abyss and Curse of Strahd, as those campaigns didn't last long. I did play in a game of Avernus that actually went beyond the AP that was really good.</p><p></p><p>I've also played in a game for Medival Thule, Midgard, and three different homebrew campaigns. The Thule campaign is the only one I felt reached a satisfactory conclusion, however, as the others fell apart due to DM fatgue.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9842114, member: 6775477"] I've DMed the following campaigns, but I don't know exactly how long they lasted. Everything I've done has largely been using Roll20 every other week, for about 4 hour sessions. I've also done several one shots IRL, usually running Lost Mines of Phandelver to teach 5E. This also doesn't include playtesting D&D Next and One D&D, which I don't really count. Greyhawk Legends: ran Temple of Elemental Evil, followed by Lost Tomb of Tscanth/Forgotten Temple of Tharizdun. This led into Against the Giants, Descent into the Depths of the Earth, and ending against Queen of the Demonweb Pits. We had a supplemental adventure years later where they went to the Isle of the Ape. These are all classic 1E Greyhawk adventures that I worked into 5E14. While I'm not one for Adventure Paths, this worked extremely well, taking the party from level 1 to 18. Greyhawk Adventures in Nyrond: party did several BECMI and dungeon magazine adventures where the party was forming an adventuring guild. The main feature was I created the Halls of Greyhaven, my own megadungeon for the party to explore. Overall I don't consider this a successful campaign, as it just petered out. Greyhawk Adventures in Saltmarsh: ran several adventures from Saltmarsh and Tales from the Yawning Portal. Party successfully averted a war with the lizardfolk and helped defeat the saughin. While only went to level 7, it was a very successful campaign. Eve of Ruin: made a few adjustments to make it better, but overall it worked well. Greyhawk - Factions of the Free City: my current campaign focused on the Free City of Greyhawk using 5E24. I've used a lot of homebrew for adventures, but am currently running them Against the Slave Lords (the A series from 1E). Of the offical campaigns I've played in, I've only done the beginngs of Out of the Abyss and Curse of Strahd, as those campaigns didn't last long. I did play in a game of Avernus that actually went beyond the AP that was really good. I've also played in a game for Medival Thule, Midgard, and three different homebrew campaigns. The Thule campaign is the only one I felt reached a satisfactory conclusion, however, as the others fell apart due to DM fatgue. [/QUOTE]
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