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<blockquote data-quote="Ovinomancer" data-source="post: 8506852" data-attributes="member: 16814"><p>That advice is not really very good. I am not prohibited from describing cuts and bruises from damage prior to half down, which would utterly remove this clue once actually past half down. I'm also, according to the advice, allowed to narrate hp loss however I want by the first sentence. The rest is a general maybe "good practice" but it's not fully formed.</p><p></p><p></p><p></p><p>Sure, you can do this, but it's your choice, not the system. The system has no such demands or cues here. There's no required narration for hit point loss -- I don't actually have to describe damage at all and it's 100% fine. Or I can describe it however I want. However I describe it, though, that description does no work outside of possibly encoding the mechanics -- the choice of fiction used to do so isn't available as an independent cue. More on this in my next reply.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8506852, member: 16814"] That advice is not really very good. I am not prohibited from describing cuts and bruises from damage prior to half down, which would utterly remove this clue once actually past half down. I'm also, according to the advice, allowed to narrate hp loss however I want by the first sentence. The rest is a general maybe "good practice" but it's not fully formed. Sure, you can do this, but it's your choice, not the system. The system has no such demands or cues here. There's no required narration for hit point loss -- I don't actually have to describe damage at all and it's 100% fine. Or I can describe it however I want. However I describe it, though, that description does no work outside of possibly encoding the mechanics -- the choice of fiction used to do so isn't available as an independent cue. More on this in my next reply. [/QUOTE]
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